Flutter Engine
 
Loading...
Searching...
No Matches
fl_settings_handler.h File Reference

Go to the source code of this file.

Functions

G_BEGIN_DECLS G_DECLARE_FINAL_TYPE (FlSettingsHandler, fl_settings_handler, FL, SETTINGS_HANDLER, GObject)
 
FlSettingsHandler * fl_settings_handler_new (FlEngine *engine)
 
void fl_settings_handler_start (FlSettingsHandler *handler, FlSettings *settings)
 

Function Documentation

◆ fl_settings_handler_new()

FlSettingsHandler * fl_settings_handler_new ( FlEngine *  engine)

FlSettingsHandler:

#FlSettingsHandler is a handler that implements the Flutter user settings channel. fl_settings_handler_new: @messenger: an #FlEngine

Creates a new handler that sends user settings to the Flutter engine.

Returns: a new #FlSettingsHandler

Definition at line 74 of file fl_settings_handler.cc.

74 {
75 g_return_val_if_fail(FL_IS_ENGINE(engine), nullptr);
76
77 FlSettingsHandler* self = FL_SETTINGS_HANDLER(
78 g_object_new(fl_settings_handler_get_type(), nullptr));
79
80 g_weak_ref_init(&self->engine, engine);
81
82 FlBinaryMessenger* messenger = fl_engine_get_binary_messenger(engine);
83 self->channel = fl_settings_channel_new(messenger);
84
85 return self;
86}
FlutterEngine engine
Definition main.cc:84
G_MODULE_EXPORT FlBinaryMessenger * fl_engine_get_binary_messenger(FlEngine *self)
FlSettingsChannel * fl_settings_channel_new(FlBinaryMessenger *messenger)

References engine, fl_engine_get_binary_messenger(), fl_settings_channel_new(), and self.

Referenced by fl_engine_start(), TEST(), TEST(), TEST(), and TEST().

◆ fl_settings_handler_start()

void fl_settings_handler_start ( FlSettingsHandler *  handler,
FlSettings *  settings 
)

fl_settings_handler_start: @handler: an #FlSettingsHandler.

Sends the current settings to the engine and updates when they change.

Definition at line 88 of file fl_settings_handler.cc.

88 {
89 g_return_if_fail(FL_IS_SETTINGS_HANDLER(self));
90 g_return_if_fail(FL_IS_SETTINGS(settings));
91
92 self->settings = FL_SETTINGS(g_object_ref(settings));
93 g_signal_connect_object(settings, "changed", G_CALLBACK(update_settings),
94 self, G_CONNECT_SWAPPED);
95
97}
static void update_settings(FlSettingsHandler *self)

References self, and update_settings().

Referenced by fl_engine_start(), TEST(), TEST(), TEST(), and TEST().

◆ G_DECLARE_FINAL_TYPE()

G_BEGIN_DECLS G_DECLARE_FINAL_TYPE ( FlSettingsHandler  ,
fl_settings_handler  ,
FL  ,
SETTINGS_HANDLER  ,
GObject   
)