Flutter Engine
gpu_surface_software_delegate.h File Reference
#include "flutter/flow/embedded_views.h"
#include "flutter/fml/macros.h"
#include "third_party/skia/include/core/SkSurface.h"

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class  flutter::GPUSurfaceSoftwareDelegate
 Interface implemented by all platform surfaces that can present a software backing store to the "screen". The GPU surface abstraction (which abstracts the client rendering API) uses this delegation pattern to tell the platform surface (which abstracts how backing stores fulfilled by the selected client rendering API end up on the "screen" on a particular platform) when the rasterizer needs to allocate and present the software backing store. More...