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lazy_glyph_atlas.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_TYPOGRAPHER_LAZY_GLYPH_ATLAS_H_
6#define FLUTTER_IMPELLER_TYPOGRAPHER_LAZY_GLYPH_ATLAS_H_
7
13
14namespace impeller {
15
17 public:
18 explicit LazyGlyphAtlas(
19 std::shared_ptr<TypographerContext> typographer_context);
20
22
23 void AddTextFrame(const std::shared_ptr<TextFrame>& frame,
24 Point position,
25 const Matrix& transform,
26 const GlyphProperties& properties);
27
28 void ResetTextFrames();
29
30 const std::shared_ptr<GlyphAtlas>& CreateOrGetGlyphAtlas(
31 Context& context,
32 HostBuffer& host_buffer,
34
35 private:
36 std::shared_ptr<TypographerContext> typographer_context_;
37
38 struct AtlasData {
39 explicit AtlasData(std::shared_ptr<GlyphAtlasContext> context);
40
41 ~AtlasData();
42
43 std::vector<RenderableText> renderable_frames;
44 std::shared_ptr<GlyphAtlasContext> context;
45 std::shared_ptr<GlyphAtlas> atlas;
46
47 void reset();
48 };
49
50 AtlasData alpha_data_;
51 AtlasData color_data_;
52
53 AtlasData& GetData(GlyphAtlas::Type type);
54
55 LazyGlyphAtlas(const LazyGlyphAtlas&) = delete;
56
57 LazyGlyphAtlas& operator=(const LazyGlyphAtlas&) = delete;
58};
59
60} // namespace impeller
61
62#endif // FLUTTER_IMPELLER_TYPOGRAPHER_LAZY_GLYPH_ATLAS_H_
To do anything rendering related with Impeller, you need a context.
Definition context.h:69
Type
Describes how the glyphs are represented in the texture.
Definition glyph_atlas.h:41
void AddTextFrame(const std::shared_ptr< TextFrame > &frame, Point position, const Matrix &transform, const GlyphProperties &properties)
const std::shared_ptr< GlyphAtlas > & CreateOrGetGlyphAtlas(Context &context, HostBuffer &host_buffer, GlyphAtlas::Type type)
impeller::ShaderType type
A 4x4 matrix using column-major storage.
Definition matrix.h:37