#include <memory>#include <string>#include <unordered_map>#include "flutter/lib/gpu/export.h"#include "flutter/lib/gpu/shader.h"#include "flutter/lib/ui/dart_wrapper.h"#include "fml/memory/ref_ptr.h"Go to the source code of this file.
Classes | |
| class | flutter::gpu::ShaderLibrary |
| An immutable collection of shaders loaded from a shader bundle asset. More... | |
Namespaces | |
| namespace | flutter |
| namespace | flutter::gpu |
Functions | |
| FLUTTER_GPU_EXPORT Dart_Handle | InternalFlutterGpu_ShaderLibrary_InitializeWithAsset (Dart_Handle wrapper, Dart_Handle asset_name) |
| FLUTTER_GPU_EXPORT Dart_Handle | InternalFlutterGpu_ShaderLibrary_GetShader (flutter::gpu::ShaderLibrary *wrapper, Dart_Handle shader_name, Dart_Handle shader_wrapper) |
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extern |
Definition at line 376 of file shader_library.cc.
References FML_DCHECK, flutter::gpu::ShaderLibrary::GetShader(), tonic::StdStringFromDart(), and tonic::ToDart().
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extern |
Exports
Definition at line 352 of file shader_library.cc.
References error, flutter::gpu::Context::GetDefaultContext(), flutter::gpu::ShaderLibrary::MakeFromAsset(), tonic::StdStringFromDart(), and tonic::ToDart().