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render_target_cache.cc
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
8
9namespace impeller {
10
11RenderTargetCache::RenderTargetCache(std::shared_ptr<Allocator> allocator,
12 uint32_t keep_alive_frame_count)
13 : RenderTargetAllocator(std::move(allocator)),
14 keep_alive_frame_count_(keep_alive_frame_count) {}
15
17 cache_disabled_count_ = 0;
18 for (auto& td : render_target_data_) {
19 td.used_this_frame = false;
20 }
21}
22
24 cache_disabled_count_ = 0;
25 std::vector<RenderTargetData> retain;
26
27 for (RenderTargetData& td : render_target_data_) {
28 if (td.used_this_frame) {
29 retain.push_back(td);
30 } else if (td.keep_alive_frame_count > 0) {
31 td.keep_alive_frame_count--;
32 retain.push_back(td);
33 }
34 }
35 render_target_data_.swap(retain);
36}
37
39 cache_disabled_count_++;
40}
41
42bool RenderTargetCache::CacheEnabled() const {
43 return cache_disabled_count_ == 0;
44}
45
47 FML_DCHECK(cache_disabled_count_ > 0);
48 if (cache_disabled_count_ == 0) {
49 return;
50 }
51 cache_disabled_count_--;
52}
53
55 const Context& context,
56 ISize size,
57 int mip_count,
58 std::string_view label,
59 RenderTarget::AttachmentConfig color_attachment_config,
60 std::optional<RenderTarget::AttachmentConfig> stencil_attachment_config,
61 const std::shared_ptr<Texture>& existing_color_texture,
62 const std::shared_ptr<Texture>& existing_depth_stencil_texture) {
63 if (size.IsEmpty()) {
64 return {};
65 }
66
67 FML_DCHECK(existing_color_texture == nullptr &&
68 existing_depth_stencil_texture == nullptr);
69 auto config = RenderTargetConfig{
70 .size = size,
71 .mip_count = static_cast<size_t>(mip_count),
72 .has_msaa = false,
73 .has_depth_stencil = stencil_attachment_config.has_value(),
74 };
75
76 if (CacheEnabled()) {
77 for (RenderTargetData& render_target_data : render_target_data_) {
78 const RenderTargetConfig other_config = render_target_data.config;
79 if (!render_target_data.used_this_frame && other_config == config) {
80 render_target_data.used_this_frame = true;
81 render_target_data.keep_alive_frame_count = keep_alive_frame_count_;
82 ColorAttachment color0 =
83 render_target_data.render_target.GetColorAttachment(0);
84 std::optional<DepthAttachment> depth =
85 render_target_data.render_target.GetDepthAttachment();
86 std::shared_ptr<Texture> depth_tex = depth ? depth->texture : nullptr;
88 context, size, mip_count, label, color_attachment_config,
89 stencil_attachment_config, color0.texture, depth_tex);
90 }
91 }
92 }
94 context, size, mip_count, label, color_attachment_config,
95 stencil_attachment_config);
96 if (!created_target.IsValid()) {
97 return created_target;
98 }
99 if (CacheEnabled()) {
100 render_target_data_.push_back(RenderTargetData{
101 .used_this_frame = true, //
102 .keep_alive_frame_count = keep_alive_frame_count_, //
103 .config = config, //
104 .render_target = created_target //
105 });
106 }
107 return created_target;
108}
109
111 const Context& context,
112 ISize size,
113 int mip_count,
114 std::string_view label,
115 RenderTarget::AttachmentConfigMSAA color_attachment_config,
116 std::optional<RenderTarget::AttachmentConfig> stencil_attachment_config,
117 const std::shared_ptr<Texture>& existing_color_msaa_texture,
118 const std::shared_ptr<Texture>& existing_color_resolve_texture,
119 const std::shared_ptr<Texture>& existing_depth_stencil_texture) {
120 if (size.IsEmpty()) {
121 return {};
122 }
123
124 FML_DCHECK(existing_color_msaa_texture == nullptr &&
125 existing_color_resolve_texture == nullptr &&
126 existing_depth_stencil_texture == nullptr);
127 auto config = RenderTargetConfig{
128 .size = size,
129 .mip_count = static_cast<size_t>(mip_count),
130 .has_msaa = true,
131 .has_depth_stencil = stencil_attachment_config.has_value(),
132 };
133 if (CacheEnabled()) {
134 for (RenderTargetData& render_target_data : render_target_data_) {
135 const RenderTargetConfig other_config = render_target_data.config;
136 if (!render_target_data.used_this_frame && other_config == config) {
137 render_target_data.used_this_frame = true;
138 render_target_data.keep_alive_frame_count = keep_alive_frame_count_;
139 ColorAttachment color0 =
140 render_target_data.render_target.GetColorAttachment(0);
141 std::optional<DepthAttachment> depth =
142 render_target_data.render_target.GetDepthAttachment();
143 std::shared_ptr<Texture> depth_tex = depth ? depth->texture : nullptr;
145 context, size, mip_count, label, color_attachment_config,
146 stencil_attachment_config, color0.texture, color0.resolve_texture,
147 depth_tex);
148 }
149 }
150 }
152 context, size, mip_count, label, color_attachment_config,
153 stencil_attachment_config);
154 if (!created_target.IsValid()) {
155 return created_target;
156 }
157 if (CacheEnabled()) {
158 render_target_data_.push_back(RenderTargetData{
159 .used_this_frame = true, //
160 .keep_alive_frame_count = keep_alive_frame_count_, //
161 .config = config, //
162 .render_target = created_target //
163 });
164 }
165 return created_target;
166}
167
169 return render_target_data_.size();
170}
171
172} // namespace impeller
To do anything rendering related with Impeller, you need a context.
Definition context.h:65
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
virtual RenderTarget CreateOffscreenMSAA(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)
virtual RenderTarget CreateOffscreen(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen", RenderTarget::AttachmentConfig color_attachment_config=RenderTarget::kDefaultColorAttachmentConfig, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)
RenderTarget CreateOffscreen(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen", RenderTarget::AttachmentConfig color_attachment_config=RenderTarget::kDefaultColorAttachmentConfig, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr) override
void DisableCache() override
Disable any caching until the next call to EnabledCache.
void EnableCache() override
Re-enable any caching if disabled.
RenderTargetCache(std::shared_ptr< Allocator > allocator, uint32_t keep_alive_frame_count=4)
void End() override
Mark the end of a frame workload.
void Start() override
Mark the beginning of a frame workload.
RenderTarget CreateOffscreenMSAA(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr) override
#define FML_DCHECK(condition)
Definition logging.h:122
Definition ref_ptr.h:261
std::shared_ptr< Texture > resolve_texture
Definition formats.h:658
std::shared_ptr< Texture > texture
Definition formats.h:657