Flutter Engine
 
Loading...
Searching...
No Matches
shader_archive_writer.h
Go to the documentation of this file.
1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
6#define FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
7
8#include <memory>
9#include <string>
10#include <vector>
11
12#include "flutter/fml/mapping.h"
14
15namespace impeller {
16
18 public:
20
22
23 [[nodiscard]] bool AddShaderAtPath(const std::string& path);
24
25 [[nodiscard]] bool AddShader(ArchiveShaderType type,
26 std::string name,
27 std::shared_ptr<fml::Mapping> mapping);
28
29 std::shared_ptr<fml::Mapping> CreateMapping() const;
30
31 private:
32 struct ShaderDescription {
34 std::string name;
35 std::shared_ptr<fml::Mapping> mapping;
36 };
37
38 std::vector<ShaderDescription> shader_descriptions_;
39
41
42 ShaderArchiveWriter& operator=(const ShaderArchiveWriter&) = delete;
43};
44
45} // namespace impeller
46
47#endif // FLUTTER_IMPELLER_SHADER_ARCHIVE_SHADER_ARCHIVE_WRITER_H_
GLenum type
bool AddShaderAtPath(const std::string &path)
bool AddShader(ArchiveShaderType type, std::string name, std::shared_ptr< fml::Mapping > mapping)
std::shared_ptr< fml::Mapping > CreateMapping() const
const char * name
Definition fuchsia.cc:49