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impeller::PassBindingsCacheMTL Struct Reference

Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same. More...

#include <pass_bindings_cache_mtl.h>

Public Member Functions

 PassBindingsCacheMTL ()
 
 ~PassBindingsCacheMTL ()=default
 
 PassBindingsCacheMTL (const PassBindingsCacheMTL &)=delete
 
 PassBindingsCacheMTL (PassBindingsCacheMTL &&)=delete
 
void SetEncoder (id< MTLRenderCommandEncoder > encoder)
 Set the command encoder for this pass bindings cache.
 
void SetRenderPipelineState (id< MTLRenderPipelineState > pipeline)
 Set the render pipeline state for the current encoder.
 
void SetDepthStencilState (id< MTLDepthStencilState > depth_stencil)
 Set the depth and stencil state for the current encoder.
 
bool SetBuffer (ShaderStage stage, uint64_t index, uint64_t offset, id< MTLBuffer > buffer)
 Set the buffer for the given shader stage, binding, and offset.
 
bool SetTexture (ShaderStage stage, uint64_t index, id< MTLTexture > texture)
 Set the texture for the given stage and binding.
 
bool SetSampler (ShaderStage stage, uint64_t index, id< MTLSamplerState > sampler)
 Set the sampler for the given stage and binding.
 
void SetViewport (const Viewport &viewport)
 Set the viewport if the value is different from the current encoder state.
 
void SetScissor (const IRect32 &scissor)
 Set the encoder scissor rect if the value is different from the current encoder state.
 
void SetStencilRef (uint32_t stencil_ref)
 Set the encoder's stencil reference if the value is different from the current encoder state.
 

Detailed Description

Ensures that bindings on the pass are not redundantly set or updated. Avoids making the driver do additional checks and makes the frame insights during profiling and instrumentation not complain about the same.

There should be no change to rendering if this caching was absent.

Definition at line 24 of file pass_bindings_cache_mtl.h.

Constructor & Destructor Documentation

◆ PassBindingsCacheMTL() [1/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( )
inlineexplicit

Definition at line 25 of file pass_bindings_cache_mtl.h.

25{}

◆ ~PassBindingsCacheMTL()

impeller::PassBindingsCacheMTL::~PassBindingsCacheMTL ( )
default

◆ PassBindingsCacheMTL() [2/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( const PassBindingsCacheMTL )
delete

◆ PassBindingsCacheMTL() [3/3]

impeller::PassBindingsCacheMTL::PassBindingsCacheMTL ( PassBindingsCacheMTL &&  )
delete

Member Function Documentation

◆ SetBuffer()

bool impeller::PassBindingsCacheMTL::SetBuffer ( ShaderStage  stage,
uint64_t  index,
uint64_t  offset,
id< MTLBuffer >  buffer 
)

Set the buffer for the given shader stage, binding, and offset.

If the buffer is already bound, only the offset is updated.

Definition at line 31 of file pass_bindings_cache_mtl.mm.

34 {
35 auto& buffers_map = buffers_[stage];
36 auto found = buffers_map.find(index);
37 if (found != buffers_map.end() && found->second.buffer == buffer) {
38 // The right buffer is bound. Check if its offset needs to be updated.
39 if (found->second.offset == offset) {
40 // Buffer and its offset is identical. Nothing to do.
41 return true;
42 }
43
44 // Only the offset needs to be updated.
45 found->second.offset = offset;
46
47 switch (stage) {
49 [encoder_ setVertexBufferOffset:offset atIndex:index];
50 return true;
52 [encoder_ setFragmentBufferOffset:offset atIndex:index];
53 return true;
54 default:
55 VALIDATION_LOG << "Cannot update buffer offset of an unknown stage.";
56 return false;
57 }
58 return true;
59 }
60 buffers_map[index] = {buffer, static_cast<size_t>(offset)};
61 switch (stage) {
63 [encoder_ setVertexBuffer:buffer offset:offset atIndex:index];
64 return true;
66 [encoder_ setFragmentBuffer:buffer offset:offset atIndex:index];
67 return true;
68 default:
69 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
70 return false;
71 }
72 return false;
73}
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set profile Make the profiler discard new samples once the profiler sample buffer is full When this flag is not the profiler sample buffer is used as a ring buffer
Definition switch_defs.h:98
#define VALIDATION_LOG
Definition validation.h:91

References impeller::kFragment, impeller::kVertex, and VALIDATION_LOG.

Referenced by impeller::Bind().

◆ SetDepthStencilState()

void impeller::PassBindingsCacheMTL::SetDepthStencilState ( id< MTLDepthStencilState >  depth_stencil)

Set the depth and stencil state for the current encoder.

If this matches the previous depth and stencil state, no update is performed.

Definition at line 22 of file pass_bindings_cache_mtl.mm.

23 {
24 if (depth_stencil_ == depth_stencil) {
25 return;
26 }
27 depth_stencil_ = depth_stencil;
28 [encoder_ setDepthStencilState:depth_stencil_];
29}

◆ SetEncoder()

void impeller::PassBindingsCacheMTL::SetEncoder ( id< MTLRenderCommandEncoder >  encoder)

Set the command encoder for this pass bindings cache.

The encoder must be set before any state adjusting commands can be called.

Definition at line 9 of file pass_bindings_cache_mtl.mm.

9 {
10 encoder_ = encoder;
11}

◆ SetRenderPipelineState()

void impeller::PassBindingsCacheMTL::SetRenderPipelineState ( id< MTLRenderPipelineState >  pipeline)

Set the render pipeline state for the current encoder.

If this matches the previous render pipeline state, no update is performed.

Definition at line 13 of file pass_bindings_cache_mtl.mm.

14 {
15 if (pipeline == pipeline_) {
16 return;
17 }
18 pipeline_ = pipeline;
19 [encoder_ setRenderPipelineState:pipeline_];
20}

◆ SetSampler()

bool impeller::PassBindingsCacheMTL::SetSampler ( ShaderStage  stage,
uint64_t  index,
id< MTLSamplerState >  sampler 
)

Set the sampler for the given stage and binding.

If the same sampler is already bound at the index for this stage, no state updates are performed.

Definition at line 99 of file pass_bindings_cache_mtl.mm.

101 {
102 auto& sampler_map = samplers_[stage];
103 auto found = sampler_map.find(index);
104 if (found != sampler_map.end() && found->second == sampler) {
105 // Already bound.
106 return true;
107 }
108 sampler_map[index] = sampler;
109 switch (stage) {
111 [encoder_ setVertexSamplerState:sampler atIndex:index];
112 return true;
114 [encoder_ setFragmentSamplerState:sampler atIndex:index];
115 return true;
116 default:
117 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
118 return false;
119 }
120 return false;
121}

References impeller::kFragment, impeller::kVertex, and VALIDATION_LOG.

Referenced by impeller::Bind().

◆ SetScissor()

void impeller::PassBindingsCacheMTL::SetScissor ( const IRect32 scissor)

Set the encoder scissor rect if the value is different from the current encoder state.

Definition at line 138 of file pass_bindings_cache_mtl.mm.

138 {
139 if (scissor_.has_value() && scissor_.value() == scissor) {
140 return;
141 }
142 [encoder_
143 setScissorRect:MTLScissorRect{
144 .x = static_cast<NSUInteger>(scissor.GetX()),
145 .y = static_cast<NSUInteger>(scissor.GetY()),
146 .width = static_cast<NSUInteger>(scissor.GetWidth()),
147 .height = static_cast<NSUInteger>(scissor.GetHeight()),
148 }];
149 scissor_ = scissor;
150}
double y
int32_t height
int32_t width

References impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::GetX(), impeller::TRect< T >::GetY(), height, width, and y.

◆ SetStencilRef()

void impeller::PassBindingsCacheMTL::SetStencilRef ( uint32_t  stencil_ref)

Set the encoder's stencil reference if the value is different from the current encoder state.

Definition at line 152 of file pass_bindings_cache_mtl.mm.

152 {
153 if (stencil_ref_.has_value() && stencil_ref_.value() == stencil_ref) {
154 return;
155 }
156 [encoder_ setStencilReferenceValue:stencil_ref];
157 stencil_ref_ = stencil_ref;
158}

◆ SetTexture()

bool impeller::PassBindingsCacheMTL::SetTexture ( ShaderStage  stage,
uint64_t  index,
id< MTLTexture >  texture 
)

Set the texture for the given stage and binding.

If the same texture is already bound at the index for this stage, no state updates are performed.

Definition at line 75 of file pass_bindings_cache_mtl.mm.

77 {
78 auto& texture_map = textures_[stage];
79 auto found = texture_map.find(index);
80 if (found != texture_map.end() && found->second == texture) {
81 // Already bound.
82 return true;
83 }
84 texture_map[index] = texture;
85 switch (stage) {
87 [encoder_ setVertexTexture:texture atIndex:index];
88 return true;
90 [encoder_ setFragmentTexture:texture atIndex:index];
91 return true;
92 default:
93 VALIDATION_LOG << "Cannot bind buffer to unknown shader stage.";
94 return false;
95 }
96 return false;
97}
FlTexture * texture

References impeller::kFragment, impeller::kVertex, texture, and VALIDATION_LOG.

Referenced by impeller::Bind().

◆ SetViewport()

void impeller::PassBindingsCacheMTL::SetViewport ( const Viewport viewport)

Set the viewport if the value is different from the current encoder state.

Definition at line 123 of file pass_bindings_cache_mtl.mm.

123 {
124 if (viewport_.has_value() && viewport_.value() == viewport) {
125 return;
126 }
127 [encoder_ setViewport:MTLViewport{
128 .originX = viewport.rect.GetX(),
129 .originY = viewport.rect.GetY(),
130 .width = viewport.rect.GetWidth(),
131 .height = viewport.rect.GetHeight(),
132 .znear = viewport.depth_range.z_near,
133 .zfar = viewport.depth_range.z_far,
134 }];
135 viewport_ = viewport;
136}

References impeller::Viewport::depth_range, impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::GetX(), impeller::TRect< T >::GetY(), impeller::Viewport::rect, impeller::DepthRange::z_far, and impeller::DepthRange::z_near.


The documentation for this struct was generated from the following files: