Flutter Engine
texture_layer.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
6 #define FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
7 
8 #include "flutter/flow/layers/layer.h"
9 #include "third_party/skia/include/core/SkFilterQuality.h"
10 #include "third_party/skia/include/core/SkPoint.h"
11 #include "third_party/skia/include/core/SkSize.h"
12 
13 namespace flutter {
14 
15 class TextureLayer : public Layer {
16  public:
17  TextureLayer(const SkPoint& offset,
18  const SkSize& size,
19  int64_t texture_id,
20  bool freeze,
21  SkFilterQuality filter_quality);
22 
23  void Preroll(PrerollContext* context, const SkMatrix& matrix) override;
24  void Paint(PaintContext& context) const override;
25 
26  private:
27  SkPoint offset_;
28  SkSize size_;
29  int64_t texture_id_;
30  bool freeze_;
31  SkFilterQuality filter_quality_;
32 
33  FML_DISALLOW_COPY_AND_ASSIGN(TextureLayer);
34 };
35 
36 } // namespace flutter
37 
38 #endif // FLUTTER_FLOW_LAYERS_TEXTURE_LAYER_H_
constexpr std::size_t size(T(&array)[N])
Definition: size.h:13
TextureLayer(const SkPoint &offset, const SkSize &size, int64_t texture_id, bool freeze, SkFilterQuality filter_quality)
void Paint(PaintContext &context) const override
void Preroll(PrerollContext *context, const SkMatrix &matrix) override