A texture source that wraps an instance of AHardwareBuffer.
An instance of an EGL context.
An RAII object that makes the trampolines EGL context current when constructed and clears the EGL bin...
~AutoTrampolineContext()
Destroys the object and clears the previous EGL binding.
AutoTrampolineContext(const AutoTrampolineContext &)=delete
AutoTrampolineContext & operator=(const AutoTrampolineContext &)=delete
Describes an OpenGL texture along with information on how to sample from it.