void SetLayerPaintRegion(const Layer *layer, const PaintRegion ®ion)
void MarkSubtreeDirty(const PaintRegion &previous_paint_region=PaintRegion())
PaintRegion CurrentSubtreeRegion() const
PaintRegion GetOldLayerPaintRegion(const Layer *layer) const
bool IsSubtreeDirty() const
void PushTransform(const DlMatrix &transform)
void transform(const DlMatrix &matrix)
LayerStateStack & state_stack
LayerStateStack & state_stack