#include <future>#include <memory>#include <string>#include <utility>#include "flutter/common/settings.h"#include "flutter/common/task_runners.h"#include "flutter/fml/build_config.h"#include "flutter/fml/memory/weak_ptr.h"#include "flutter/fml/synchronization/waitable_event.h"#include "flutter/lib/ui/io_manager.h"#include "flutter/lib/ui/isolate_name_server/isolate_name_server.h"#include "flutter/lib/ui/painting/image_decoder.h"#include "flutter/lib/ui/snapshot_delegate.h"#include "flutter/shell/common/platform_message_handler.h"#include "impeller/core/runtime_types.h"#include "impeller/runtime_stage/runtime_stage.h"#include "third_party/dart/runtime/include/dart_api.h"#include "third_party/skia/include/gpu/ganesh/GrDirectContext.h"#include "third_party/tonic/dart_microtask_queue.h"#include "third_party/tonic/dart_persistent_value.h"#include "third_party/tonic/dart_state.h"Go to the source code of this file.
Classes | |
| class | flutter::UIDartState |
| struct | flutter::UIDartState::Context |
| The subset of state which is owned by the shell or engine and passed through the RuntimeController into DartIsolates. If a shell-owned resource needs to be exposed to the framework via UIDartState, a pointer to the resource can be added to this struct with appropriate default construction. More... | |
Namespaces | |
| namespace | flutter |