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vulkan_screenshotter.mm
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
6
9#define GLFW_INCLUDE_NONE
10#include "third_party/glfw/include/GLFW/glfw3.h"
11
12namespace impeller {
13namespace testing {
14
15namespace {
16
17using CGContextPtr = std::unique_ptr<std::remove_pointer<CGContextRef>::type,
18 decltype(&CGContextRelease)>;
19using CGImagePtr = std::unique_ptr<std::remove_pointer<CGImageRef>::type,
20 decltype(&CGImageRelease)>;
21using CGColorSpacePtr =
22 std::unique_ptr<std::remove_pointer<CGColorSpaceRef>::type,
23 decltype(&CGColorSpaceRelease)>;
24
25std::unique_ptr<Screenshot> ReadTexture(
26 const std::shared_ptr<Context>& surface_context,
27 const std::shared_ptr<Texture>& texture) {
28 DeviceBufferDescriptor buffer_desc;
29 buffer_desc.storage_mode = StorageMode::kHostVisible;
30 buffer_desc.size =
31 texture->GetTextureDescriptor().GetByteSizeOfBaseMipLevel();
32 buffer_desc.readback = true;
33 std::shared_ptr<DeviceBuffer> device_buffer =
34 surface_context->GetResourceAllocator()->CreateBuffer(buffer_desc);
35 FML_CHECK(device_buffer);
36
37 auto command_buffer = surface_context->CreateCommandBuffer();
38 auto blit_pass = command_buffer->CreateBlitPass();
39 bool success = blit_pass->AddCopy(texture, device_buffer);
40 FML_CHECK(success);
41
42 success = blit_pass->EncodeCommands();
43 FML_CHECK(success);
44
46 success =
47 surface_context->GetCommandQueue()
48 ->Submit({command_buffer},
49 [&latch](CommandBuffer::Status status) {
51 latch.Signal();
52 })
53 .ok();
54 FML_CHECK(success);
55 latch.Wait();
56 device_buffer->Invalidate();
57
58 // TODO(gaaclarke): Replace CoreImage requirement with something
59 // crossplatform.
60
61 CGColorSpacePtr color_space(CGColorSpaceCreateDeviceRGB(),
62 &CGColorSpaceRelease);
63 CGBitmapInfo bitmap_info =
64 texture->GetTextureDescriptor().format == PixelFormat::kB8G8R8A8UNormInt
65 ? static_cast<uint32_t>(kCGImageAlphaPremultipliedFirst) |
66 static_cast<uint32_t>(kCGBitmapByteOrder32Little)
67 : kCGImageAlphaPremultipliedLast;
68 CGContextPtr context(
69 CGBitmapContextCreate(
70 device_buffer->OnGetContents(), texture->GetSize().width,
71 texture->GetSize().height,
72 /*bitsPerComponent=*/8,
73 /*bytesPerRow=*/texture->GetTextureDescriptor().GetBytesPerRow(),
74 color_space.get(), bitmap_info),
75 &CGContextRelease);
76 FML_CHECK(context);
77 CGImagePtr image(CGBitmapContextCreateImage(context.get()), &CGImageRelease);
79
80 return std::make_unique<MetalScreenshot>(image.release());
81}
82} // namespace
83
85 const std::unique_ptr<PlaygroundImpl>& playground)
86 : playground_(playground) {
87 FML_CHECK(playground_);
88}
89
90std::unique_ptr<Screenshot> VulkanScreenshotter::MakeScreenshot(
91 AiksContext& aiks_context,
92 const std::shared_ptr<Texture> texture) {
93 return ReadTexture(aiks_context.GetContext(), texture);
94}
95
96} // namespace testing
97} // namespace impeller
std::shared_ptr< Context > GetContext() const
VulkanScreenshotter(const std::unique_ptr< PlaygroundImpl > &playground)
std::unique_ptr< Screenshot > MakeScreenshot(AiksContext &aiks_context, const std::shared_ptr< Texture > texture) override
FlutterVulkanImage * image
#define FML_CHECK(condition)
Definition logging.h:104
FlTexture * texture