A geometry that implements "drawPaint" like behavior by covering the entire render pass area. More...
#include <cover_geometry.h>
Public Member Functions | |
| CoverGeometry () | |
| ~CoverGeometry () override=default | |
| bool | CoversArea (const Matrix &transform, const IRect &rect) const override |
Determines if this geometry, transformed by the given transform, will completely cover all of the pixels within the given integer rect. | |
| bool | CanApplyMaskFilter () const override |
Public Member Functions inherited from impeller::Geometry | |
| virtual | ~Geometry () |
| virtual GeometryResult::Mode | GetResultMode () const |
| virtual bool | IsAxisAlignedRect () const |
| virtual Scalar | ComputeAlphaCoverage (const Matrix &transform) const |
Additional Inherited Members | |
Static Public Member Functions inherited from impeller::Geometry | |
| static std::unique_ptr< Geometry > | MakeFillPath (const flutter::DlPath &path, std::optional< Rect > inner_rect=std::nullopt) |
| static std::unique_ptr< Geometry > | MakeStrokePath (const flutter::DlPath &path, const StrokeParameters &stroke={}) |
| static std::unique_ptr< Geometry > | MakeCover () |
| static std::unique_ptr< Geometry > | MakeRect (const Rect &rect) |
| static std::unique_ptr< Geometry > | MakeOval (const Rect &rect) |
| static std::unique_ptr< Geometry > | MakeLine (const Point &p0, const Point &p1, const StrokeParameters &stroke) |
| static std::unique_ptr< Geometry > | MakeCircle (const Point ¢er, Scalar radius) |
| static std::unique_ptr< Geometry > | MakeStrokedCircle (const Point ¢er, Scalar radius, Scalar stroke_width) |
| static std::unique_ptr< Geometry > | MakeFilledArc (const Rect &oval_bounds, Degrees start, Degrees sweep, bool include_center) |
| static std::unique_ptr< Geometry > | MakeStrokedArc (const Rect &oval_bounds, Degrees start, Degrees sweep, const StrokeParameters &stroke) |
| static std::unique_ptr< Geometry > | MakeRoundRect (const Rect &rect, const Size &radii) |
| static std::unique_ptr< Geometry > | MakeRoundSuperellipse (const Rect &rect, Scalar corner_radius) |
| static Scalar | ComputeStrokeAlphaCoverage (const Matrix &entity, Scalar stroke_width) |
| Compute an alpha value to simulate lower coverage of fractional pixel strokes. | |
| static GeometryResult | ComputePositionGeometry (const ContentContext &renderer, const Tessellator::VertexGenerator &generator, const Entity &entity, RenderPass &pass) |
A geometry that implements "drawPaint" like behavior by covering the entire render pass area.
Definition at line 14 of file cover_geometry.h.
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default |
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overridedefault |
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overridevirtual |
Reimplemented from impeller::Geometry.
Definition at line 46 of file cover_geometry.cc.
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overridevirtual |
Determines if this geometry, transformed by the given transform, will completely cover all of the pixels within the given integer rect.
The integer rect, by definition, will contain all of the area covered by any pixel within its boundary.
The return value can be a conservative estimate which will still be useful for certain optimizations. It may return false for obscure cases that might actually contain all of the pixels if it is too computationally costly to prove containment, but it should never return 'true' unless the implementation can prove that all pixels are fully covered (rendered) by the geometry.
true if the transformed geometry is guaranteed to cover the given rect. May return false in some cases where the transformed geometry does in fact cover the rect. Reimplemented from impeller::Geometry.
Definition at line 41 of file cover_geometry.cc.