66 handle_(nullptr, &DestroyWindowHandle),
67 worker_(std::shared_ptr<ReactorWorker>(new ReactorWorker())),
68 use_angle_(switches.use_angle) {
69 if (use_angle_) {
70#if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
71 angle_glesv2_ = dlopen("libGLESv2.dylib", RTLD_LAZY);
72#endif
74 }
75
76 ::glfwDefaultWindowHints();
77
78#if FML_OS_MACOSX
79 FML_CHECK(use_angle_) <<
"Must use Angle on macOS for OpenGL ES.";
80 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
81#endif
82#if FML_OS_LINUX
83
84
85 ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
86#endif
87 ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
88 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
89 ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
90 ::glfwWindowHint(GLFW_RED_BITS, 8);
91 ::glfwWindowHint(GLFW_GREEN_BITS, 8);
92 ::glfwWindowHint(GLFW_BLUE_BITS, 8);
93 ::glfwWindowHint(GLFW_ALPHA_BITS, 8);
94 ::glfwWindowHint(GLFW_DEPTH_BITS, 32);
95 ::glfwWindowHint(GLFW_STENCIL_BITS, 8);
96 ::glfwWindowHint(GLFW_SAMPLES, 4);
97
99#ifndef NDEBUG
100 ::glfwWindowHint(GLFW_CONTEXT_DEBUG,
GLFW_TRUE);
101#endif
102
103 auto window = ::glfwCreateWindow(1, 1,
"Test",
nullptr,
nullptr);
104
105 ::glfwMakeContextCurrent(
window);
106 worker_->SetReactionsAllowedOnCurrentThread(true);
107
109}
PlaygroundImpl(PlaygroundSwitches switches)
#define FML_CHECK(condition)