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impeller::StandardCapabilities Class Referencefinal
Inheritance diagram for impeller::StandardCapabilities:
impeller::Capabilities

Public Member Functions

 ~StandardCapabilities () override=default
 
bool SupportsOffscreenMSAA () const override
 Whether the context backend supports attaching offscreen MSAA color/stencil textures.
 
bool SupportsImplicitResolvingMSAA () const override
 Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.
 
bool SupportsSSBO () const override
 Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
 
bool SupportsTextureToTextureBlits () const override
 Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).
 
bool SupportsFramebufferFetch () const override
 Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).
 
bool SupportsCompute () const override
 Whether the context backend supports ComputePass.
 
bool SupportsComputeSubgroups () const override
 Whether the context backend supports configuring ComputePass command subgroups.
 
bool SupportsReadFromResolve () const override
 Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.
 
bool SupportsDecalSamplerAddressMode () const override
 Whether the context backend supports SamplerAddressMode::Decal.
 
bool SupportsTriangleFan () const override
 Whether the primitive type TriangleFan is supported by the backend.
 
PixelFormat GetDefaultColorFormat () const override
 Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).
 
PixelFormat GetDefaultStencilFormat () const override
 Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.
 
PixelFormat GetDefaultDepthStencilFormat () const override
 Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.
 
bool SupportsDeviceTransientTextures () const override
 Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.
 
PixelFormat GetDefaultGlyphAtlasFormat () const override
 Returns the default pixel format for the alpha bitmap glyph atlas.
 
ISize GetMaximumRenderPassAttachmentSize () const override
 Return the maximum size of a render pass attachment.
 
bool SupportsPrimitiveRestart () const override
 Whether primitive restart is supported.
 
bool SupportsExtendedRangeFormats () const override
 Whether the XR formats are supported on this device.
 
size_t GetMinimumUniformAlignment () const override
 The minimum alignment of uniform value offsets in bytes.
 
bool NeedsPartitionedHostBuffer () const override
 Whether the host buffer should use separate device buffers for indexes from other data.
 
- Public Member Functions inherited from impeller::Capabilities
virtual ~Capabilities ()
 
virtual size_t GetMinimumStorageBufferAlignment () const
 The minimum alignment of storage buffer value offsets in bytes.
 

Friends

class CapabilitiesBuilder
 

Additional Inherited Members

- Protected Member Functions inherited from impeller::Capabilities
 Capabilities ()
 
 Capabilities (const Capabilities &)=delete
 
Capabilitiesoperator= (const Capabilities &)=delete
 

Detailed Description

Definition at line 18 of file capabilities.cc.

Constructor & Destructor Documentation

◆ ~StandardCapabilities()

impeller::StandardCapabilities::~StandardCapabilities ( )
overridedefault

Member Function Documentation

◆ GetDefaultColorFormat()

PixelFormat impeller::StandardCapabilities::GetDefaultColorFormat ( ) const
inlineoverridevirtual

Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).

Implements impeller::Capabilities.

Definition at line 66 of file capabilities.cc.

66 {
67 return default_color_format_;
68 }

◆ GetDefaultDepthStencilFormat()

PixelFormat impeller::StandardCapabilities::GetDefaultDepthStencilFormat ( ) const
inlineoverridevirtual

Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.

Implements impeller::Capabilities.

Definition at line 76 of file capabilities.cc.

76 {
77 return default_depth_stencil_format_;
78 }

◆ GetDefaultGlyphAtlasFormat()

PixelFormat impeller::StandardCapabilities::GetDefaultGlyphAtlasFormat ( ) const
inlineoverridevirtual

Returns the default pixel format for the alpha bitmap glyph atlas.

   Some backends may use Red channel while others use grey. This
   should not have any impact 

Implements impeller::Capabilities.

Definition at line 86 of file capabilities.cc.

86 {
87 return default_glyph_atlas_format_;
88 }

◆ GetDefaultStencilFormat()

PixelFormat impeller::StandardCapabilities::GetDefaultStencilFormat ( ) const
inlineoverridevirtual

Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.

Implements impeller::Capabilities.

Definition at line 71 of file capabilities.cc.

71 {
72 return default_stencil_format_;
73 }

◆ GetMaximumRenderPassAttachmentSize()

ISize impeller::StandardCapabilities::GetMaximumRenderPassAttachmentSize ( ) const
inlineoverridevirtual

Return the maximum size of a render pass attachment.

Note that this may be smaller than the maximum allocatable texture size.

Implements impeller::Capabilities.

Definition at line 91 of file capabilities.cc.

91 {
92 return default_maximum_render_pass_attachment_size_;
93 }

◆ GetMinimumUniformAlignment()

size_t impeller::StandardCapabilities::GetMinimumUniformAlignment ( ) const
inlineoverridevirtual

The minimum alignment of uniform value offsets in bytes.

Implements impeller::Capabilities.

Definition at line 104 of file capabilities.cc.

104 {
105 return minimum_uniform_alignment_;
106 }

◆ NeedsPartitionedHostBuffer()

bool impeller::StandardCapabilities::NeedsPartitionedHostBuffer ( ) const
inlineoverridevirtual

Whether the host buffer should use separate device buffers for indexes from other data.

Implements impeller::Capabilities.

Definition at line 109 of file capabilities.cc.

109 {
110 return needs_partitioned_host_buffer_;
111 }

◆ SupportsCompute()

bool impeller::StandardCapabilities::SupportsCompute ( ) const
inlineoverridevirtual

Whether the context backend supports ComputePass.

Implements impeller::Capabilities.

Definition at line 45 of file capabilities.cc.

45{ return supports_compute_; }

◆ SupportsComputeSubgroups()

bool impeller::StandardCapabilities::SupportsComputeSubgroups ( ) const
inlineoverridevirtual

Whether the context backend supports configuring ComputePass command subgroups.

Implements impeller::Capabilities.

Definition at line 48 of file capabilities.cc.

48 {
49 return supports_compute_subgroups_;
50 }

◆ SupportsDecalSamplerAddressMode()

bool impeller::StandardCapabilities::SupportsDecalSamplerAddressMode ( ) const
inlineoverridevirtual

Whether the context backend supports SamplerAddressMode::Decal.

Implements impeller::Capabilities.

Definition at line 58 of file capabilities.cc.

58 {
59 return supports_decal_sampler_address_mode_;
60 }

◆ SupportsDeviceTransientTextures()

bool impeller::StandardCapabilities::SupportsDeviceTransientTextures ( ) const
inlineoverridevirtual

Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.

This feature is especially useful for MSAA and stencils.

Implements impeller::Capabilities.

Definition at line 81 of file capabilities.cc.

81 {
82 return supports_device_transient_textures_;
83 }

◆ SupportsExtendedRangeFormats()

bool impeller::StandardCapabilities::SupportsExtendedRangeFormats ( ) const
inlineoverridevirtual

Whether the XR formats are supported on this device.

This is only ever true for iOS and macOS devices. We may need to revisit this API when approaching wide gamut rendering for Vulkan and GLES.

Implements impeller::Capabilities.

Definition at line 99 of file capabilities.cc.

99 {
100 return supports_extended_range_formats_;
101 }

◆ SupportsFramebufferFetch()

bool impeller::StandardCapabilities::SupportsFramebufferFetch ( ) const
inlineoverridevirtual

Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).

Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;

out vec4 frag_color;

void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```

Implements impeller::Capabilities.

Definition at line 40 of file capabilities.cc.

40 {
41 return supports_framebuffer_fetch_;
42 }

◆ SupportsImplicitResolvingMSAA()

bool impeller::StandardCapabilities::SupportsImplicitResolvingMSAA ( ) const
inlineoverridevirtual

Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.

Implements impeller::Capabilities.

Definition at line 29 of file capabilities.cc.

29{ return false; }

◆ SupportsOffscreenMSAA()

bool impeller::StandardCapabilities::SupportsOffscreenMSAA ( ) const
inlineoverridevirtual

Whether the context backend supports attaching offscreen MSAA color/stencil textures.

Implements impeller::Capabilities.

Definition at line 24 of file capabilities.cc.

24 {
25 return supports_offscreen_msaa_;
26 }

◆ SupportsPrimitiveRestart()

bool impeller::StandardCapabilities::SupportsPrimitiveRestart ( ) const
inlineoverridevirtual

Whether primitive restart is supported.

Implements impeller::Capabilities.

Definition at line 96 of file capabilities.cc.

96{ return true; }

◆ SupportsReadFromResolve()

bool impeller::StandardCapabilities::SupportsReadFromResolve ( ) const
inlineoverridevirtual

Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.

This is possible because many mobile graphics cards track RenderPass attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass.

Implements impeller::Capabilities.

Definition at line 53 of file capabilities.cc.

53 {
54 return supports_read_from_resolve_;
55 }

◆ SupportsSSBO()

bool impeller::StandardCapabilities::SupportsSSBO ( ) const
inlineoverridevirtual

Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.

Implements impeller::Capabilities.

Definition at line 32 of file capabilities.cc.

32{ return supports_ssbo_; }

◆ SupportsTextureToTextureBlits()

bool impeller::StandardCapabilities::SupportsTextureToTextureBlits ( ) const
inlineoverridevirtual

Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).

Implements impeller::Capabilities.

Definition at line 35 of file capabilities.cc.

35 {
36 return supports_texture_to_texture_blits_;
37 }

◆ SupportsTriangleFan()

bool impeller::StandardCapabilities::SupportsTriangleFan ( ) const
inlineoverridevirtual

Whether the primitive type TriangleFan is supported by the backend.

Implements impeller::Capabilities.

Definition at line 63 of file capabilities.cc.

63{ return supports_triangle_fan_; }

Friends And Related Symbol Documentation

◆ CapabilitiesBuilder

friend class CapabilitiesBuilder
friend

Definition at line 153 of file capabilities.cc.


The documentation for this class was generated from the following file: