Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/metal/render_pass_mtl.h"
#include "flutter/fml/closure.h"
#include "flutter/fml/logging.h"
#include "flutter/fml/make_copyable.h"
#include "fml/status.h"
#include "impeller/base/backend_cast.h"
#include "impeller/core/formats.h"
#include "impeller/core/host_buffer.h"
#include "impeller/core/shader_types.h"
#include "impeller/renderer/backend/metal/context_mtl.h"
#include "impeller/renderer/backend/metal/device_buffer_mtl.h"
#include "impeller/renderer/backend/metal/formats_mtl.h"
#include "impeller/renderer/backend/metal/pipeline_mtl.h"
#include "impeller/renderer/backend/metal/sampler_mtl.h"
#include "impeller/renderer/backend/metal/texture_mtl.h"
#include "impeller/renderer/command.h"
#include "impeller/renderer/vertex_descriptor.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static bool | impeller::ConfigureResolveTextureAttachment (const Attachment &desc, MTLRenderPassAttachmentDescriptor *attachment) |
static bool | impeller::ConfigureAttachment (const Attachment &desc, MTLRenderPassAttachmentDescriptor *attachment) |
static bool | impeller::ConfigureColorAttachment (const ColorAttachment &desc, MTLRenderPassColorAttachmentDescriptor *attachment) |
static bool | impeller::ConfigureDepthAttachment (const DepthAttachment &desc, MTLRenderPassDepthAttachmentDescriptor *attachment) |
static bool | impeller::ConfigureStencilAttachment (const StencilAttachment &desc, MTLRenderPassStencilAttachmentDescriptor *attachment) |
static MTLRenderPassDescriptor * | impeller::ToMTLRenderPassDescriptor (const RenderTarget &desc) |
static bool | impeller::Bind (PassBindingsCacheMTL &pass, ShaderStage stage, size_t bind_index, const BufferView &view) |
static bool | impeller::Bind (PassBindingsCacheMTL &pass, ShaderStage stage, size_t bind_index, const std::unique_ptr< const Sampler > &sampler, const Texture &texture) |