Flutter Engine
The Flutter Engine
|
#include "impeller/renderer/backend/gles/reactor_gles.h"
#include <algorithm>
#include "flutter/fml/trace_event.h"
#include "fml/logging.h"
#include "impeller/base/validation.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static std::optional< GLuint > | impeller::CreateGLHandle (const ProcTableGLES &gl, HandleType type) |
static bool | impeller::CollectGLHandle (const ProcTableGLES &gl, HandleType type, GLuint handle) |
static DebugResourceType | impeller::ToDebugResourceType (HandleType type) |