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PrecompileInternal.h File Reference
#include "include/core/SkBlendMode.h"
#include "include/core/SkRefCnt.h"
#include "include/gpu/graphite/precompile/PaintOptions.h"
#include "include/gpu/graphite/precompile/PrecompileBase.h"
#include "include/private/base/SkTArray.h"
#include "include/private/base/SkTemplates.h"
#include "src/gpu/graphite/precompile/PaintOptionsPriv.h"
#include <functional>
#include <optional>
#include <vector>

Go to the source code of this file.

Classes

class  skgpu::graphite::PrecompileImageFilter
 
class  skgpu::graphite::PrecompileMaskFilter
 

Namespaces

namespace  skgpu
 
namespace  skgpu::graphite
 

Functions

void skgpu::graphite::PrecompileCombinations (Context *context, const PaintOptions &options, const KeyContext &keyContext, DrawTypeFlags drawTypes, bool withPrimitiveBlender, Coverage coverage)