Flutter Engine
The Flutter Engine
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#include <functional>
#include <set>
#include "flutter/fml/mapping.h"
#include "flutter/fml/memory/weak_ptr.h"
#include "flutter/lib/ui/painting/image_generator.h"
Go to the source code of this file.
Classes | |
class | flutter::ImageGeneratorRegistry |
Keeps a priority-ordered registry of image generator builders to be used when decoding images. This object must be created, accessed, and collected on the UI thread (typically the engine or its runtime controller). More... | |
Namespaces | |
namespace | flutter |
Typedefs | |
using | flutter::ImageGeneratorFactory = std::function< std::shared_ptr< ImageGenerator >(sk_sp< SkData > buffer)> |
ImageGeneratorFactory is the top level primitive for specifying an image decoder in Flutter. When called, it should return an ImageGenerator that typically compatible with the given input data. More... | |