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runtime_stage_unittests.cc File Reference
#include <future>
#include "flutter/fml/make_copyable.h"
#include "flutter/testing/testing.h"
#include "gmock/gmock.h"
#include "gtest/gtest.h"
#include "impeller/base/allocation.h"
#include "impeller/base/validation.h"
#include "impeller/core/runtime_types.h"
#include "impeller/core/shader_types.h"
#include "impeller/entity/runtime_effect.vert.h"
#include "impeller/playground/playground.h"
#include "impeller/renderer/pipeline_descriptor.h"
#include "impeller/renderer/pipeline_library.h"
#include "impeller/renderer/shader_library.h"
#include "impeller/runtime_stage/runtime_stage.h"
#include "impeller/runtime_stage/runtime_stage_playground.h"

Go to the source code of this file.

Namespaces

namespace  impeller
 
namespace  impeller::testing
 

Typedefs

using impeller::testing::RuntimeStageTest = RuntimeStagePlayground
 

Functions

 impeller::testing::INSTANTIATE_PLAYGROUND_SUITE (RuntimeStageTest)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanReadValidBlob)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanRejectInvalidBlob)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanReadUniforms)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanReadUniformsSamplerBeforeUBO)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanReadUniformsSamplerAfterUBO)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanRegisterStage)
 
 impeller::testing::TEST_P (RuntimeStageTest, CanCreatePipelineFromRuntimeStage)
 
 impeller::testing::TEST_P (RuntimeStageTest, ContainsExpectedShaderTypes)