Flutter Engine
The Flutter Engine
shader_library.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
6#define FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
7
8#include <future>
9#include <memory>
10#include <string_view>
11
12#include "fml/mapping.h"
14
15namespace impeller {
16
17class Context;
18class ShaderFunction;
19
20class ShaderLibrary : public std::enable_shared_from_this<ShaderLibrary> {
21 public:
22 virtual ~ShaderLibrary();
23
24 virtual bool IsValid() const = 0;
25
26 virtual std::shared_ptr<const ShaderFunction> GetFunction(
27 std::string_view name,
28 ShaderStage stage) = 0;
29
31 virtual void RegisterFunction(std::string name,
32 ShaderStage stage,
33 std::shared_ptr<fml::Mapping> code,
35
36 virtual void UnregisterFunction(std::string name, ShaderStage stage) = 0;
37
38 protected:
40
41 private:
42 ShaderLibrary(const ShaderLibrary&) = delete;
43
44 ShaderLibrary& operator=(const ShaderLibrary&) = delete;
45};
46
47} // namespace impeller
48
49#endif // FLUTTER_IMPELLER_RENDERER_SHADER_LIBRARY_H_
virtual std::shared_ptr< const ShaderFunction > GetFunction(std::string_view name, ShaderStage stage)=0
virtual void RegisterFunction(std::string name, ShaderStage stage, std::shared_ptr< fml::Mapping > code, RegistrationCallback callback)
virtual void UnregisterFunction(std::string name, ShaderStage stage)=0
virtual bool IsValid() const =0
std::function< void(bool)> RegistrationCallback
FlKeyEvent uint64_t FlKeyResponderAsyncCallback callback
Dart_NativeFunction function
Definition: fuchsia.cc:51
DEF_SWITCHES_START aot vmservice shared library name
Definition: switches.h:32