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SkPolyUtils.h
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1/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkOffsetPolygon_DEFINED
9#define SkOffsetPolygon_DEFINED
10
13
14#include <cstdint>
15
16#if !defined(SK_ENABLE_OPTIMIZE_SIZE)
17struct SkRect;
18template <typename T> class SkTDArray;
19
20/**
21 * Generates a polygon that is inset a constant from the boundary of a given convex polygon.
22 * The input polygon is expected to have values clamped to the nearest 1/16th.
23 *
24 * @param inputPolygonVerts Array of points representing the vertices of the original polygon.
25 * It should be convex and have no coincident points.
26 * @param inputPolygonSize Number of vertices in the original polygon.
27 * @param inset How far we wish to inset the polygon. This should be a positive value.
28 * @param insetPolygon The resulting inset polygon, if any.
29 * @return true if an inset polygon exists, false otherwise.
30 */
31bool SkInsetConvexPolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
32 SkScalar inset, SkTDArray<SkPoint>* insetPolygon);
33
34/**
35 * Generates a simple polygon (if possible) that is offset a constant distance from the boundary
36 * of a given simple polygon.
37 * The input polygon must be simple, have no coincident vertices or collinear edges, and have
38 * values clamped to the nearest 1/16th.
39 *
40 * @param inputPolygonVerts Array of points representing the vertices of the original polygon.
41 * @param inputPolygonSize Number of vertices in the original polygon.
42 * @param bounds Bounding rectangle for the original polygon.
43 * @param offset How far we wish to offset the polygon.
44 * Positive values indicate insetting, negative values outsetting.
45 * @param offsetPolgon The resulting offset polygon, if any.
46 * @param polygonIndices The indices of the original polygon that map to the new one.
47 * @return true if an offset simple polygon exists, false otherwise.
48 */
49bool SkOffsetSimplePolygon(const SkPoint* inputPolygonVerts, int inputPolygonSize,
50 const SkRect& bounds, SkScalar offset, SkTDArray<SkPoint>* offsetPolygon,
51 SkTDArray<int>* polygonIndices = nullptr);
52
53/**
54 * Compute the number of points needed for a circular join when offsetting a vertex.
55 * The lengths of offset0 and offset1 don't have to equal |offset| -- only the direction matters.
56 * The segment lengths will be approximately four pixels.
57 *
58 * @param offset0 Starting offset vector direction.
59 * @param offset1 Ending offset vector direction.
60 * @param offset Offset value (can be negative).
61 * @param rotSin Sine of rotation delta per step.
62 * @param rotCos Cosine of rotation delta per step.
63 * @param n Number of steps to fill out the arc.
64 * @return true for success, false otherwise
65 */
66bool SkComputeRadialSteps(const SkVector& offset0, const SkVector& offset1, SkScalar offset,
67 SkScalar* rotSin, SkScalar* rotCos, int* n);
68
69/**
70 * Determine winding direction for a polygon.
71 * The input polygon must be simple or the result will be meaningless.
72 *
73 * @param polygonVerts Array of points representing the vertices of the polygon.
74 * @param polygonSize Number of vertices in the polygon.
75 * @return 1 for cw, -1 for ccw, and 0 if zero signed area (either degenerate or self-intersecting).
76 * The y-axis is assumed to be pointing down.
77 */
78int SkGetPolygonWinding(const SkPoint* polygonVerts, int polygonSize);
79
80/**
81 * Determine whether a polygon is convex or not.
82 *
83 * @param polygonVerts Array of points representing the vertices of the polygon.
84 * @param polygonSize Number of vertices in the polygon.
85 * @return true if the polygon is convex, false otherwise.
86 */
87bool SkIsConvexPolygon(const SkPoint* polygonVerts, int polygonSize);
88
89/**
90 * Determine whether a polygon is simple (i.e., not self-intersecting) or not.
91 * The input polygon must have no coincident vertices or the test will fail.
92 * The polygon is also expected to have values clamped to the nearest 1/16th.
93 *
94 * @param polygonVerts Array of points representing the vertices of the polygon.
95 * @param polygonSize Number of vertices in the polygon.
96 * @return true if the polygon is simple, false otherwise.
97 */
98 bool SkIsSimplePolygon(const SkPoint* polygonVerts, int polygonSize);
99
100 /**
101 * Compute indices to triangulate the given polygon.
102 * The input polygon must be simple (i.e. it is not self-intersecting)
103 * and have no coincident vertices or collinear edges.
104 *
105 * @param polygonVerts Array of points representing the vertices of the polygon.
106 * @param indexMap Mapping from index in the given array to the final index in the triangulation.
107 * @param polygonSize Number of vertices in the polygon.
108 * @param triangleIndices Indices of the resulting triangulation.
109 * @return true if successful, false otherwise.
110 */
111 bool SkTriangulateSimplePolygon(const SkPoint* polygonVerts, uint16_t* indexMap, int polygonSize,
112 SkTDArray<uint16_t>* triangleIndices);
113
114#endif // !defined(SK_ENABLE_OPTIMIZE_SIZE)
115
116#endif
bool SkComputeRadialSteps(const SkVector &offset0, const SkVector &offset1, SkScalar offset, SkScalar *rotSin, SkScalar *rotCos, int *n)
bool SkIsConvexPolygon(const SkPoint *polygonVerts, int polygonSize)
bool SkIsSimplePolygon(const SkPoint *polygonVerts, int polygonSize)
bool SkTriangulateSimplePolygon(const SkPoint *polygonVerts, uint16_t *indexMap, int polygonSize, SkTDArray< uint16_t > *triangleIndices)
bool SkOffsetSimplePolygon(const SkPoint *inputPolygonVerts, int inputPolygonSize, const SkRect &bounds, SkScalar offset, SkTDArray< SkPoint > *offsetPolygon, SkTDArray< int > *polygonIndices=nullptr)
int SkGetPolygonWinding(const SkPoint *polygonVerts, int polygonSize)
Definition: SkPolyUtils.cpp:57
bool SkInsetConvexPolygon(const SkPoint *inputPolygonVerts, int inputPolygonSize, SkScalar inset, SkTDArray< SkPoint > *insetPolygon)
float SkScalar
Definition: extension.cpp:12
Optional< SkRect > bounds
Definition: SkRecords.h:189
static SkRect inset(const SkRect &r)
SeparatedVector2 offset