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third_party
skia
include
gpu
graphite
mtl
MtlBackendContext.h
Go to the documentation of this file.
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/*
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* Copyright 2021 Google LLC
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef skgpu_graphite_MtlBackendContext_DEFINED
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#define skgpu_graphite_MtlBackendContext_DEFINED
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#include "
include/gpu/graphite/mtl/MtlGraphiteTypes.h
"
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namespace
skgpu::graphite
{
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// The MtlBackendContext contains all of the base Metal objects needed by the graphite Metal
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// backend. The client will create this object and pass it into the Context::MakeMetal factory call
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// when setting up Skia.
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struct
SK_API
MtlBackendContext
{
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sk_cfp<CFTypeRef>
fDevice
;
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sk_cfp<CFTypeRef>
fQueue
;
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};
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}
// namespace skgpu::graphite
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#endif
// skgpu_graphite_MtlBackendContext_DEFINED
MtlGraphiteTypes.h
SK_API
#define SK_API
Definition
SkAPI.h:35
skgpu::graphite
Definition
BoundsManagerBench.cpp:27
skgpu::graphite::MtlBackendContext
Definition
MtlBackendContext.h:18
skgpu::graphite::MtlBackendContext::fDevice
sk_cfp< CFTypeRef > fDevice
Definition
MtlBackendContext.h:19
skgpu::graphite::MtlBackendContext::fQueue
sk_cfp< CFTypeRef > fQueue
Definition
MtlBackendContext.h:20
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