Flutter Engine
The Flutter Engine
Point_normalize_2.cpp
Go to the documentation of this file.
1// Copyright 2019 Google LLC.
2// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
4REG_FIDDLE(Point_normalize_2, 256, 256, false, 0) {
5void draw(SkCanvas* canvas) {
7 paint.setAntiAlias(true);
8 const SkPoint lines[][2] = { {{ 30, 110 }, { 190, 30 }},
9 {{ 120, 140 }, { 30, 220 }}};
10 for (auto line : lines) {
11 canvas->drawLine(line[0], line[1], paint);
12 SkVector vector = line[1] - line[0];
13 if (vector.normalize()) {
14 SkVector rotate90 = { -vector.fY, vector.fX };
15 rotate90 *= 10.f;
16 canvas->drawLine(line[0] - rotate90, line[0] + rotate90, paint);
17 canvas->drawLine(line[1] - rotate90, line[1] + rotate90, paint);
18 }
19 }
20}
21} // END FIDDLE
REG_FIDDLE(Point_normalize_2, 256, 256, false, 0)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition: aaclip.cpp:27
void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, const SkPaint &paint)
Definition: SkCanvas.cpp:2700
const Paint & paint
Definition: color_source.cc:38
float fX
x-axis value
Definition: SkPoint_impl.h:164
float fY
y-axis value
Definition: SkPoint_impl.h:165
bool normalize()
Definition: SkPoint.cpp:22