Go to the source code of this file.
◆ REG_FIDDLE()
REG_FIDDLE |
( |
Shader_Methods_a |
, |
|
|
256 |
, |
|
|
256 |
, |
|
|
false |
, |
|
|
0 |
|
|
) |
| |
Definition at line 5 of file Shader_Methods_a.cpp.
5 {
13 for (
SkScalar a : { 0.3f, 0.6f, 1.0f } ) {
14 paint.setAlpha((
int) (
a * 255));
17 }
18}
19}
static SkScalar center(float pos0, float pos1)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
PODArray< SkColor > colors