10 const SkColor colors[] = { 0xFFFFFFFF, 0xFF000000 };
13 for (
SkScalar a : { 0.3f, 0.6f, 1.0f } ) {
14 paint.setAlpha((
int) (
a * 255));
static SkScalar center(float pos0, float pos1)
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void translate(SkScalar dx, SkScalar dy)
void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, const SkPaint &paint)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
#define REG_FIDDLE(NAME, W, H, TEXT, I)