Flutter Engine
The Flutter Engine
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#include <GrShadowGeoProc.h>
Classes | |
class | Impl |
Public Member Functions | |
const char * | name () const override |
const Attribute & | inPosition () const |
const Attribute & | inColor () const |
const Attribute & | inShadowParams () const |
GrColor | color () const |
void | addToKey (const GrShaderCaps &, skgpu::KeyBuilder *) const override |
std::unique_ptr< ProgramImpl > | makeProgramImpl (const GrShaderCaps &) const override |
Public Member Functions inherited from GrGeometryProcessor | |
GrGeometryProcessor (ClassID) | |
int | numTextureSamplers () const |
const TextureSampler & | textureSampler (int index) const |
int | numVertexAttributes () const |
const AttributeSet & | vertexAttributes () const |
int | numInstanceAttributes () const |
const AttributeSet & | instanceAttributes () const |
bool | hasVertexAttributes () const |
bool | hasInstanceAttributes () const |
size_t | vertexStride () const |
size_t | instanceStride () const |
virtual void | addToKey (const GrShaderCaps &, skgpu::KeyBuilder *) const =0 |
void | getAttributeKey (skgpu::KeyBuilder *b) const |
virtual std::unique_ptr< ProgramImpl > | makeProgramImpl (const GrShaderCaps &) const =0 |
Public Member Functions inherited from GrProcessor | |
virtual | ~GrProcessor ()=default |
virtual const char * | name () const =0 |
void * | operator new (size_t size) |
void * | operator new (size_t object_size, size_t footer_size) |
void | operator delete (void *target) |
void * | operator new (size_t size, void *placement) |
void | operator delete (void *target, void *placement) |
template<typename T > | |
const T & | cast () const |
ClassID | classID () const |
Static Public Member Functions | |
static GrGeometryProcessor * | Make (SkArenaAlloc *arena, const GrSurfaceProxyView &lutView) |
Static Public Member Functions inherited from GrGeometryProcessor | |
static uint32_t | ComputeCoordTransformsKey (const GrFragmentProcessor &fp) |
The output color of this effect is a coverage mask for a rrect shadow, assuming circular corner geometry.
Definition at line 26 of file GrShadowGeoProc.h.
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inlineoverridevirtual |
Adds a key on the skgpu::KeyBuilder that reflects any variety in the code that the geometry processor subclass can emit.
Implements GrGeometryProcessor.
Definition at line 41 of file GrShadowGeoProc.h.
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inline |
Definition at line 39 of file GrShadowGeoProc.h.
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inline |
Definition at line 37 of file GrShadowGeoProc.h.
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inline |
Definition at line 36 of file GrShadowGeoProc.h.
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inline |
Definition at line 38 of file GrShadowGeoProc.h.
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inlinestatic |
Definition at line 28 of file GrShadowGeoProc.h.
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overridevirtual |
Returns a new instance of the appropriate implementation class for the given GrGeometryProcessor.
Implements GrGeometryProcessor.
Definition at line 75 of file GrShadowGeoProc.cpp.
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inlineoverridevirtual |
Human-meaningful string to identify this processor; may be embedded in generated shader code and must be a legal SkSL identifier prefix.
Implements GrProcessor.
Definition at line 34 of file GrShadowGeoProc.h.