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Public Member Functions | Private Member Functions | List of all members
GrRRectShadowGeoProc::Impl Class Reference
Inheritance diagram for GrRRectShadowGeoProc::Impl:
GrGeometryProcessor::ProgramImpl

Public Member Functions

void setData (const GrGLSLProgramDataManager &, const GrShaderCaps &, const GrGeometryProcessor &) override
 
- Public Member Functions inherited from GrGeometryProcessor::ProgramImpl
virtual ~ProgramImpl ()=default
 
std::tuple< FPCoordsMap, GrShaderVaremitCode (EmitArgs &, const GrPipeline &pipeline)
 
void emitTransformCode (GrGLSLVertexBuilder *vb, GrGLSLUniformHandler *uniformHandler)
 

Private Member Functions

void onEmitCode (EmitArgs &args, GrGPArgs *gpArgs) override
 

Additional Inherited Members

- Public Types inherited from GrGeometryProcessor::ProgramImpl
using UniformHandle = GrGLSLProgramDataManager::UniformHandle
 
using SamplerHandle = GrGLSLUniformHandler::SamplerHandle
 
using FPCoordsMap = std::unordered_map< const GrFragmentProcessor *, FPCoords >
 
- Static Public Member Functions inherited from GrGeometryProcessor::ProgramImpl
static uint32_t ComputeMatrixKey (const GrShaderCaps &caps, const SkMatrix &mat)
 
static uint32_t ComputeMatrixKeys (const GrShaderCaps &shaderCaps, const SkMatrix &viewMatrix, const SkMatrix &localMatrix)
 
static uint32_t AddMatrixKeys (const GrShaderCaps &shaderCaps, uint32_t flags, const SkMatrix &viewMatrix, const SkMatrix &localMatrix)
 
- Static Public Attributes inherited from GrGeometryProcessor::ProgramImpl
static constexpr int kMatrixKeyBits = 2
 
- Protected Member Functions inherited from GrGeometryProcessor::ProgramImpl
void setupUniformColor (GrGLSLFPFragmentBuilder *fragBuilder, GrGLSLUniformHandler *uniformHandler, const char *outputName, UniformHandle *colorUniform)
 
- Static Protected Member Functions inherited from GrGeometryProcessor::ProgramImpl
static void SetTransform (const GrGLSLProgramDataManager &, const GrShaderCaps &, const UniformHandle &uniform, const SkMatrix &matrix, SkMatrix *state=nullptr)
 
static void WriteOutputPosition (GrGLSLVertexBuilder *, GrGPArgs *, const char *posName)
 
static void WriteOutputPosition (GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, const char *posName, const SkMatrix &viewMatrix, UniformHandle *viewMatrixUniform)
 
static void WriteLocalCoord (GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, GrShaderVar localVar, const SkMatrix &localMatrix, UniformHandle *localMatrixUniform)
 

Detailed Description

Definition at line 24 of file GrShadowGeoProc.cpp.

Member Function Documentation

◆ onEmitCode()

void GrRRectShadowGeoProc::Impl::onEmitCode ( EmitArgs args,
GrGPArgs gpArgs 
)
inlineoverrideprivatevirtual

Implements GrGeometryProcessor::ProgramImpl.

Definition at line 31 of file GrShadowGeoProc.cpp.

31 {
32 const GrRRectShadowGeoProc& rsgp = args.fGeomProc.cast<GrRRectShadowGeoProc>();
33 GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
34 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
35 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
36
37 // emit attributes
38 varyingHandler->emitAttributes(rsgp);
39 fragBuilder->codeAppend("half3 shadowParams;");
40 varyingHandler->addPassThroughAttribute(rsgp.inShadowParams().asShaderVar(),
41 "shadowParams");
42
43 // setup pass through color
44 fragBuilder->codeAppendf("half4 %s;", args.fOutputColor);
45 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
46
47 // Setup position
48 WriteOutputPosition(vertBuilder, gpArgs, rsgp.inPosition().name());
49 // No need for local coordinates, this GP does not combine with fragment processors
50
51 fragBuilder->codeAppend("half d = length(shadowParams.xy);");
52 fragBuilder->codeAppend("float2 uv = float2(shadowParams.z * (1.0 - d), 0.5);");
53 fragBuilder->codeAppend("half factor = ");
54 fragBuilder->appendTextureLookup(args.fTexSamplers[0], "uv");
55 fragBuilder->codeAppend(".a;");
56 fragBuilder->codeAppendf("half4 %s = half4(factor);", args.fOutputCoverage);
57 }
void codeAppend(const char *str)
void appendTextureLookup(SkString *out, SamplerHandle, const char *coordName) const
void codeAppendf(const char format[],...) SK_PRINTF_LIKE(2
void emitAttributes(const GrGeometryProcessor &)
void addPassThroughAttribute(const GrShaderVar &vsVar, const char *output, Interpolation=Interpolation::kInterpolated)
constexpr const char * name() const
static void WriteOutputPosition(GrGLSLVertexBuilder *, GrGPArgs *, const char *posName)
const T & cast() const
const Attribute & inShadowParams() const
const Attribute & inColor() const
const Attribute & inPosition() const
G_BEGIN_DECLS G_MODULE_EXPORT FlValue * args

◆ setData()

void GrRRectShadowGeoProc::Impl::setData ( const GrGLSLProgramDataManager ,
const GrShaderCaps ,
const GrGeometryProcessor  
)
inlineoverridevirtual

A ProgramImpl instance can be reused with any GrGeometryProcessor that produces the same key. This function reads data from a GrGeometryProcessor and updates any uniform variables required by the shaders created in emitCode(). The GrGeometryProcessor parameter is guaranteed to be of the same type and to have an identical processor key as the GrGeometryProcessor that created this ProgramImpl.

Implements GrGeometryProcessor::ProgramImpl.

Definition at line 26 of file GrShadowGeoProc.cpp.

28 {}

The documentation for this class was generated from the following file: