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This is the complete list of members for GrRRectShadowGeoProc::Impl, including all inherited members.
AddMatrixKeys(const GrShaderCaps &shaderCaps, uint32_t flags, const SkMatrix &viewMatrix, const SkMatrix &localMatrix) | GrGeometryProcessor::ProgramImpl | inlinestatic |
ComputeMatrixKey(const GrShaderCaps &caps, const SkMatrix &mat) | GrGeometryProcessor::ProgramImpl | inlinestatic |
ComputeMatrixKeys(const GrShaderCaps &shaderCaps, const SkMatrix &viewMatrix, const SkMatrix &localMatrix) | GrGeometryProcessor::ProgramImpl | inlinestatic |
emitCode(EmitArgs &, const GrPipeline &pipeline) | GrGeometryProcessor::ProgramImpl | |
emitTransformCode(GrGLSLVertexBuilder *vb, GrGLSLUniformHandler *uniformHandler) | GrGeometryProcessor::ProgramImpl | |
FPCoordsMap typedef | GrGeometryProcessor::ProgramImpl | |
kMatrixKeyBits | GrGeometryProcessor::ProgramImpl | inlinestatic |
SamplerHandle typedef | GrGeometryProcessor::ProgramImpl | |
setData(const GrGLSLProgramDataManager &, const GrShaderCaps &, const GrGeometryProcessor &) override | GrRRectShadowGeoProc::Impl | inlinevirtual |
SetTransform(const GrGLSLProgramDataManager &, const GrShaderCaps &, const UniformHandle &uniform, const SkMatrix &matrix, SkMatrix *state=nullptr) | GrGeometryProcessor::ProgramImpl | protectedstatic |
setupUniformColor(GrGLSLFPFragmentBuilder *fragBuilder, GrGLSLUniformHandler *uniformHandler, const char *outputName, UniformHandle *colorUniform) | GrGeometryProcessor::ProgramImpl | protected |
UniformHandle typedef | GrGeometryProcessor::ProgramImpl | |
WriteLocalCoord(GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, GrShaderVar localVar, const SkMatrix &localMatrix, UniformHandle *localMatrixUniform) | GrGeometryProcessor::ProgramImpl | protectedstatic |
WriteOutputPosition(GrGLSLVertexBuilder *, GrGPArgs *, const char *posName) | GrGeometryProcessor::ProgramImpl | protectedstatic |
WriteOutputPosition(GrGLSLVertexBuilder *, GrGLSLUniformHandler *, const GrShaderCaps &, GrGPArgs *, const char *posName, const SkMatrix &viewMatrix, UniformHandle *viewMatrixUniform) | GrGeometryProcessor::ProgramImpl | protectedstatic |
~ProgramImpl()=default | GrGeometryProcessor::ProgramImpl | virtual |