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playground_impl_vk.cc File Reference
#include "impeller/playground/backend/vulkan/playground_impl_vk.h"
#include "flutter/fml/paths.h"
#include "impeller/renderer/backend/vulkan/vk.h"
#include <GLFW/glfw3.h>
#include "flutter/fml/logging.h"
#include "flutter/fml/mapping.h"
#include "impeller/entity/vk/entity_shaders_vk.h"
#include "impeller/entity/vk/framebuffer_blend_shaders_vk.h"
#include "impeller/entity/vk/modern_shaders_vk.h"
#include "impeller/fixtures/vk/fixtures_shaders_vk.h"
#include "impeller/playground/imgui/vk/imgui_shaders_vk.h"
#include "impeller/renderer/backend/vulkan/context_vk.h"
#include "impeller/renderer/backend/vulkan/formats_vk.h"
#include "impeller/renderer/backend/vulkan/surface_context_vk.h"
#include "impeller/renderer/backend/vulkan/swapchain/surface_vk.h"
#include "impeller/renderer/backend/vulkan/texture_vk.h"
#include "impeller/renderer/vk/compute_shaders_vk.h"
#include "impeller/scene/shaders/vk/scene_shaders_vk.h"

Go to the source code of this file.

Namespaces

namespace  impeller
 

Macros

#define GLFW_INCLUDE_VULKAN
 

Functions

static std::vector< std::shared_ptr< fml::Mapping > > impeller::ShaderLibraryMappingsForPlayground ()
 

Macro Definition Documentation

◆ GLFW_INCLUDE_VULKAN

#define GLFW_INCLUDE_VULKAN

Definition at line 10 of file playground_impl_vk.cc.