5#ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SURFACE_CONTEXT_VK_H_
6#define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_SURFACE_CONTEXT_VK_H_
64 const std::shared_ptr<const Capabilities>&
GetCapabilities()
const override;
92 std::shared_ptr<ContextVK> parent_;
93 std::shared_ptr<SwapchainVK> swapchain_;
To do anything rendering related with Impeller, you need a context.
bool SetWindowSurface(vk::UniqueSurfaceKHR surface, const ISize &size)
std::shared_ptr< PipelineLibrary > GetPipelineLibrary() const override
Returns the library of pipelines used by render or compute commands.
~SurfaceContextVK() override
const std::shared_ptr< const Capabilities > & GetCapabilities() const override
Get the capabilities of Impeller context. All optionally supported feature of the platform,...
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
std::string DescribeGpuModel() const override
bool IsValid() const override
Determines if a context is valid. If the caller ever receives an invalid context, they must discard i...
void UpdateSurfaceSize(const ISize &size) const
Mark the current swapchain configuration as dirty, forcing it to be recreated on the next frame.
std::unique_ptr< Surface > AcquireNextSurface()
const vk::Device & GetDevice() const
std::shared_ptr< SamplerLibrary > GetSamplerLibrary() const override
Returns the library of combined image samplers used in shaders.
std::shared_ptr< CommandQueue > GetCommandQueue() const override
Return the graphics queue for submitting command buffers.
void Shutdown() override
Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent mess...
std::shared_ptr< CommandBuffer > CreateCommandBuffer() const override
Create a new command buffer. Command buffers can be used to encode graphics, blit,...
const ContextVK & GetParent() const
std::shared_ptr< ShaderLibrary > GetShaderLibrary() const override
Returns the library of shaders used to specify the programmable stages of a pipeline.
void InitializeCommonlyUsedShadersIfNeeded() const override
std::shared_ptr< Allocator > GetResourceAllocator() const override
Returns the allocator used to create textures and buffers on the device.
struct ANativeWindow ANativeWindow