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impeller::SurfaceContextVK Class Reference

#include <surface_context_vk.h>

Inheritance diagram for impeller::SurfaceContextVK:
impeller::Context impeller::BackendCast< SurfaceContextVK, Context >

Public Member Functions

 SurfaceContextVK (const std::shared_ptr< ContextVK > &parent)
 
 ~SurfaceContextVK () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers. More...
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
bool SetWindowSurface (vk::UniqueSurfaceKHR surface, const ISize &size)
 
bool SetSwapchain (std::shared_ptr< SwapchainVK > swapchain)
 
std::unique_ptr< SurfaceAcquireNextSurface ()
 
void UpdateSurfaceSize (const ISize &size) const
 Mark the current swapchain configuration as dirty, forcing it to be recreated on the next frame. More...
 
void InitializeCommonlyUsedShadersIfNeeded () const override
 
const vk::Device & GetDevice () const
 
const std::shared_ptr< ContextVK > & GetParent () const
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual BackendType GetBackendType () const =0
 Get the graphics backend of an Impeller context. More...
 
virtual std::string DescribeGpuModel () const =0
 
virtual bool IsValid () const =0
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
virtual const std::shared_ptr< const Capabilities > & GetCapabilities () const =0
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
virtual bool UpdateOffscreenLayerPixelFormat (PixelFormat format)
 
virtual std::shared_ptr< AllocatorGetResourceAllocator () const =0
 Returns the allocator used to create textures and buffers on the device. More...
 
virtual std::shared_ptr< ShaderLibraryGetShaderLibrary () const =0
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
virtual std::shared_ptr< SamplerLibraryGetSamplerLibrary () const =0
 Returns the library of combined image samplers used in shaders. More...
 
virtual std::shared_ptr< PipelineLibraryGetPipelineLibrary () const =0
 Returns the library of pipelines used by render or compute commands. More...
 
virtual std::shared_ptr< CommandBufferCreateCommandBuffer () const =0
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
virtual std::shared_ptr< CommandQueueGetCommandQueue () const =0
 Return the graphics queue for submitting command buffers. More...
 
virtual void Shutdown ()=0
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
virtual void StoreTaskForGPU (const std::function< void()> &task)
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType { kMetal , kOpenGLES , kVulkan }
 
- Static Public Member Functions inherited from impeller::BackendCast< SurfaceContextVK, Context >
static SurfaceContextVKCast (Context &base)
 
static const SurfaceContextVKCast (const Context &base)
 
static SurfaceContextVKCast (Context *base)
 
static const SurfaceContextVKCast (const Context *base)
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 10
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 
- Protected Attributes inherited from impeller::Context
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

For Vulkan, there is both a ContextVK that implements Context and a SurfaceContextVK that also implements Context and takes a ContextVK as its parent. There is a one to many relationship between ContextVK and SurfaceContextVK.

Most operations in this class are delegated to the parent ContextVK. This class specifically manages swapchains and creation of VkSurfaces on Android. By maintaining the swapchain this way, it is possible to have multiple surfaces sharing the same ContextVK without stepping on each other's swapchains.

Definition at line 31 of file surface_context_vk.h.

Constructor & Destructor Documentation

◆ SurfaceContextVK()

impeller::SurfaceContextVK::SurfaceContextVK ( const std::shared_ptr< ContextVK > &  parent)
explicit

Definition at line 15 of file surface_context_vk.cc.

16 : parent_(parent) {}

◆ ~SurfaceContextVK()

impeller::SurfaceContextVK::~SurfaceContextVK ( )
overridedefault

Member Function Documentation

◆ AcquireNextSurface()

std::unique_ptr< Surface > impeller::SurfaceContextVK::AcquireNextSurface ( )

Definition at line 79 of file surface_context_vk.cc.

79 {
80 TRACE_EVENT0("impeller", __FUNCTION__);
81 auto surface = swapchain_ ? swapchain_->AcquireNextDrawable() : nullptr;
82 if (!surface) {
83 return nullptr;
84 }
85 if (auto pipeline_library = parent_->GetPipelineLibrary()) {
86 impeller::PipelineLibraryVK::Cast(*pipeline_library)
88 }
89 parent_->GetCommandPoolRecycler()->Dispose();
90 parent_->GetResourceAllocator()->DebugTraceMemoryStatistics();
91 return surface;
92}
static PipelineLibraryVK & Cast(PipelineLibrary &base)
Definition: backend_cast.h:13
VkSurfaceKHR surface
Definition: main.cc:49
#define TRACE_EVENT0(category_group, name)
Definition: trace_event.h:131

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::SurfaceContextVK::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 48 of file surface_context_vk.cc.

48 {
49 return parent_->CreateCommandBuffer();
50}

◆ DescribeGpuModel()

std::string impeller::SurfaceContextVK::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 24 of file surface_context_vk.cc.

24 {
25 return parent_->DescribeGpuModel();
26}

◆ GetBackendType()

Context::BackendType impeller::SurfaceContextVK::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 20 of file surface_context_vk.cc.

20 {
21 return parent_->GetBackendType();
22}

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::SurfaceContextVK::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 56 of file surface_context_vk.cc.

57 {
58 return parent_->GetCapabilities();
59}

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::SurfaceContextVK::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 52 of file surface_context_vk.cc.

52 {
53 return parent_->GetCommandQueue();
54}

◆ GetDevice()

const vk::Device & impeller::SurfaceContextVK::GetDevice ( ) const

Definition at line 98 of file surface_context_vk.cc.

98 {
99 return parent_->GetDevice();
100}

◆ GetParent()

const std::shared_ptr< ContextVK > & impeller::SurfaceContextVK::GetParent ( ) const

Definition at line 106 of file surface_context_vk.cc.

106 {
107 return parent_;
108}

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::SurfaceContextVK::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 44 of file surface_context_vk.cc.

44 {
45 return parent_->GetPipelineLibrary();
46}

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::SurfaceContextVK::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 32 of file surface_context_vk.cc.

32 {
33 return parent_->GetResourceAllocator();
34}

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::SurfaceContextVK::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 40 of file surface_context_vk.cc.

40 {
41 return parent_->GetSamplerLibrary();
42}

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::SurfaceContextVK::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 36 of file surface_context_vk.cc.

36 {
37 return parent_->GetShaderLibrary();
38}

◆ InitializeCommonlyUsedShadersIfNeeded()

void impeller::SurfaceContextVK::InitializeCommonlyUsedShadersIfNeeded ( ) const
overridevirtual

Run backend specific additional setup and create common shader variants.

This bootstrap is intended to improve the performance of several first frame benchmarks that are tracked in the flutter device lab. The workload includes initializing commonly used but not default shader variants, as well as forcing driver initialization.

Reimplemented from impeller::Context.

Definition at line 102 of file surface_context_vk.cc.

102 {
103 parent_->InitializeCommonlyUsedShadersIfNeeded();
104}

◆ IsValid()

bool impeller::SurfaceContextVK::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 28 of file surface_context_vk.cc.

28 {
29 return parent_->IsValid();
30}

◆ SetSwapchain()

bool impeller::SurfaceContextVK::SetSwapchain ( std::shared_ptr< SwapchainVK swapchain)

Definition at line 70 of file surface_context_vk.cc.

70 {
71 if (!swapchain || !swapchain->IsValid()) {
72 VALIDATION_LOG << "Invalid swapchain.";
73 return false;
74 }
75 swapchain_ = std::move(swapchain);
76 return true;
77}
VkSwapchainKHR swapchain
Definition: main.cc:64
#define VALIDATION_LOG
Definition: validation.h:73

◆ SetWindowSurface()

bool impeller::SurfaceContextVK::SetWindowSurface ( vk::UniqueSurfaceKHR  surface,
const ISize size 
)

Definition at line 65 of file surface_context_vk.cc.

66 {
67 return SetSwapchain(SwapchainVK::Create(parent_, std::move(surface), size));
68}
bool SetSwapchain(std::shared_ptr< SwapchainVK > swapchain)
static std::shared_ptr< SwapchainVK > Create(const std::shared_ptr< Context > &context, vk::UniqueSurfaceKHR surface, const ISize &size, bool enable_msaa=true)
Definition: swapchain_vk.cc:18
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Definition: switches.h:259

◆ Shutdown()

void impeller::SurfaceContextVK::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 61 of file surface_context_vk.cc.

61 {
62 parent_->Shutdown();
63}

◆ UpdateSurfaceSize()

void impeller::SurfaceContextVK::UpdateSurfaceSize ( const ISize size) const

Mark the current swapchain configuration as dirty, forcing it to be recreated on the next frame.

Definition at line 94 of file surface_context_vk.cc.

94 {
95 swapchain_->UpdateSurfaceSize(size);
96}

The documentation for this class was generated from the following files: