Flutter Engine
The Flutter Engine
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#include "impeller/compiler/types.h"
#include <cctype>
#include <filesystem>
#include <sstream>
#include "flutter/fml/logging.h"
#include "impeller/compiler/utilities.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
namespace | impeller::compiler |
Functions | |
static bool | impeller::compiler::StringEndWith (const std::string &string, const std::string &suffix) |
SourceType | impeller::compiler::SourceTypeFromFileName (const std::string &file_name) |
SourceType | impeller::compiler::SourceTypeFromString (std::string name) |
SourceLanguage | impeller::compiler::ToSourceLanguage (const std::string &source_language) |
std::string | impeller::compiler::TargetPlatformToString (TargetPlatform platform) |
std::string | impeller::compiler::SourceLanguageToString (SourceLanguage source_language) |
std::string | impeller::compiler::EntryPointFunctionNameFromSourceName (const std::string &file_name, SourceType type, SourceLanguage source_language, const std::string &entry_point_name) |
bool | impeller::compiler::TargetPlatformNeedsReflection (TargetPlatform platform) |
std::string | impeller::compiler::ShaderCErrorToString (shaderc_compilation_status status) |
shaderc_shader_kind | impeller::compiler::ToShaderCShaderKind (SourceType type) |
spv::ExecutionModel | impeller::compiler::ToExecutionModel (SourceType type) |
spirv_cross::CompilerMSL::Options::Platform | impeller::compiler::TargetPlatformToMSLPlatform (TargetPlatform platform) |
std::string | impeller::compiler::SourceTypeToString (SourceType type) |
std::string | impeller::compiler::TargetPlatformSLExtension (TargetPlatform platform) |
bool | impeller::compiler::TargetPlatformIsOpenGL (TargetPlatform platform) |
bool | impeller::compiler::TargetPlatformIsMetal (TargetPlatform platform) |
bool | impeller::compiler::TargetPlatformIsVulkan (TargetPlatform platform) |
bool | impeller::compiler::TargetPlatformBundlesSkSL (TargetPlatform platform) |