Flutter Engine
The Flutter Engine
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#import <Metal/Metal.h>
#include "include/core/SkTextureCompressionType.h"
#include "src/gpu/PipelineUtils.h"
#include "src/sksl/codegen/SkSLMetalCodeGenerator.h"
Go to the source code of this file.
Namespaces | |
namespace | SkSL |
namespace | skgpu |
Functions | |
bool | skgpu::SkSLToMSL (const SkSL::ShaderCaps *caps, const std::string &sksl, SkSL::ProgramKind programKind, const SkSL::ProgramSettings &settings, std::string *msl, SkSL::ProgramInterface *outInterface, ShaderErrorHandler *errorHandler) |
bool | skgpu::MtlFormatIsDepthOrStencil (MTLPixelFormat format) |
bool | skgpu::MtlFormatIsDepth (MTLPixelFormat format) |
bool | skgpu::MtlFormatIsStencil (MTLPixelFormat format) |
bool | skgpu::MtlFormatIsCompressed (MTLPixelFormat mtlFormat) |
uint32_t | skgpu::MtlFormatChannels (MTLPixelFormat mtlFormat) |
size_t | skgpu::MtlFormatBytesPerBlock (MTLPixelFormat mtlFormat) |
SkTextureCompressionType | skgpu::MtlFormatToCompressionType (MTLPixelFormat mtlFormat) |
const char * | skgpu::MtlFormatToString (MTLPixelFormat mtlFormat) |