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ax_platform_node_base.cc File Reference
#include "ax_platform_node_base.h"
#include <algorithm>
#include <iomanip>
#include <limits>
#include <set>
#include <sstream>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "ax/ax_action_data.h"
#include "ax/ax_enums.h"
#include "ax/ax_node_data.h"
#include "ax/ax_role_properties.h"
#include "ax/ax_tree_data.h"
#include "ax_platform_node_delegate.h"
#include "base/color_utils.h"
#include "base/string_utils.h"
#include "compute_attributes.h"
#include "gfx/geometry/rect_conversions.h"

Go to the source code of this file.

Namespaces

namespace  ui
 

Typedefs

using ui::UniqueIdMap = std::unordered_map< int32_t, AXPlatformNode * >
 

Variables

UniqueIdMap ui::g_unique_id_map