Flutter Engine
The Flutter Engine
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#include "impeller/renderer/backend/gles/buffer_bindings_gles.h"
#include <cstring>
#include <vector>
#include "impeller/base/validation.h"
#include "impeller/core/shader_types.h"
#include "impeller/renderer/backend/gles/device_buffer_gles.h"
#include "impeller/renderer/backend/gles/formats_gles.h"
#include "impeller/renderer/backend/gles/sampler_gles.h"
#include "impeller/renderer/backend/gles/texture_gles.h"
Go to the source code of this file.
Namespaces | |
namespace | impeller |
Functions | |
static std::string | impeller::NormalizeUniformKey (const std::string &key) |
static std::string | impeller::CreateUniformMemberKey (const std::string &struct_name, const std::string &member, bool is_array) |
static std::string | impeller::CreateUniformMemberKey (const std::string &non_struct_member) |
Variables | |
static constexpr std::string_view | impeller::kAngleInputAttachmentPrefix |