Flutter Engine
The Flutter Engine
YUVABackendTextures.cpp
Go to the documentation of this file.
1/*
2 * Copyright 2023 Google LLC
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
9
14
15namespace skgpu::graphite {
16
17namespace {
18int num_channels(uint32_t ChannelMasks) {
19 switch (ChannelMasks) {
20 case kRed_SkColorChannelFlag : return 1;
21 case kAlpha_SkColorChannelFlag : return 1;
22 case kGray_SkColorChannelFlag : return 1;
23 case kGrayAlpha_SkColorChannelFlags : return 2;
24 case kRG_SkColorChannelFlags : return 2;
25 case kRGB_SkColorChannelFlags : return 3;
26 case kRGBA_SkColorChannelFlags : return 4;
27 default : return 0;
28 }
30}
31}
32
34 const SkYUVAInfo& yuvaInfo,
35 SkSpan<const TextureInfo> textureInfo,
36 Mipmapped mipmapped)
37 : fYUVAInfo(yuvaInfo)
38 , fMipmapped(mipmapped) {
40 if (!yuvaInfo.isValid() ||
41 numPlanes == 0 ||
42 (size_t)numPlanes > textureInfo.size()) {
43 *this = {};
44 SkASSERT(!this->isValid());
45 return;
46 }
47 for (int i = 0; i < numPlanes; ++i) {
48 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i);
49 SkASSERT(numRequiredChannels > 0);
50 fPlaneChannelMasks[i] = recorder->priv().caps()->channelMask(textureInfo[i]);
51 if (!textureInfo[i].isValid() ||
52 textureInfo[i].backend() != textureInfo[0].backend() ||
53 num_channels(fPlaneChannelMasks[i]) < numRequiredChannels) {
54 *this = {};
55 SkASSERT(!this->isValid());
56 return;
57 }
58 fPlaneTextureInfos[i] = textureInfo[i];
59 }
60 SkASSERT(this->isValid());
61}
62
64 if (fYUVAInfo != that.fYUVAInfo || fMipmapped != that.fMipmapped) {
65 return false;
66 }
67 return fPlaneTextureInfos == that.fPlaneTextureInfos;
68}
69
71 auto result = fYUVAInfo.toYUVALocations(fPlaneChannelMasks.data());
74 SkASSERT(numPlanes == this->numPlanes());
75 return result;
76}
77
78//////////////////////////////////////////////////////////////////////////////
79
81 const SkYUVAInfo& yuvaInfo,
83 : fYUVAInfo(yuvaInfo) {
84 if (!yuvaInfo.isValid()) {
85 SkASSERT(!this->isValid());
86 return;
87 }
88 SkISize planeDimensions[kMaxPlanes];
89 int numPlanes = yuvaInfo.planeDimensions(planeDimensions);
90 if (numPlanes == 0 || (size_t)numPlanes > textures.size()) {
91 fYUVAInfo = {};
92 SkASSERT(!this->isValid());
93 return;
94 }
95 for (int i = 0; i < numPlanes; ++i) {
96 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i);
97 SkASSERT(numRequiredChannels > 0);
98 fPlaneChannelMasks[i] = recorder->priv().caps()->channelMask(textures[i].info());
99 if (!textures[i].isValid() ||
100 textures[i].dimensions() != planeDimensions[i] ||
101 textures[i].backend() != textures[0].backend() ||
102 num_channels(fPlaneChannelMasks[i]) < numRequiredChannels) {
103 SkASSERT(!this->isValid());
104 return;
105 }
106 fPlaneTextures[i] = textures[i];
107 }
108 SkASSERT(this->isValid());
109}
110
112 auto result = fYUVAInfo.toYUVALocations(fPlaneChannelMasks.data());
115 SkASSERT(numPlanes == this->numPlanes());
116 return result;
117}
118
119} // End of namespace skgpu::graphite
const char * backend
static void info(const char *fmt,...) SK_PRINTF_LIKE(1
Definition: DM.cpp:213
static int num_channels(const GrBackendFormat &format)
#define SkUNREACHABLE
Definition: SkAssert.h:135
#define SkASSERT(cond)
Definition: SkAssert.h:116
@ kRGB_SkColorChannelFlags
Definition: SkColor.h:247
@ kRGBA_SkColorChannelFlags
Definition: SkColor.h:248
@ kRed_SkColorChannelFlag
Definition: SkColor.h:239
@ kGrayAlpha_SkColorChannelFlags
Definition: SkColor.h:245
@ kRG_SkColorChannelFlags
Definition: SkColor.h:246
@ kAlpha_SkColorChannelFlag
Definition: SkColor.h:242
@ kGray_SkColorChannelFlag
Definition: SkColor.h:243
SkDEBUGCODE(SK_SPI) SkThreadID SkGetThreadID()
constexpr size_t size() const
Definition: SkSpan_impl.h:95
int numPlanes() const
Definition: SkYUVAInfo.h:204
YUVALocations toYUVALocations(const uint32_t *channelFlags) const
Definition: SkYUVAInfo.cpp:358
int planeDimensions(SkISize planeDimensions[kMaxPlanes]) const
Definition: SkYUVAInfo.h:192
std::array< YUVALocation, kYUVAChannelCount > YUVALocations
Definition: SkYUVAInfo.h:32
bool isValid() const
Definition: SkYUVAInfo.h:233
int numChannelsInPlane(int i) const
Definition: SkYUVAInfo.h:206
virtual uint32_t channelMask(const TextureInfo &) const =0
const Caps * caps() const
Definition: RecorderPriv.h:31
bool operator==(const YUVABackendTextureInfo &) const
SkYUVAInfo::YUVALocations toYUVALocations() const
SkYUVAInfo::YUVALocations toYUVALocations() const
GAsyncResult * result
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir Path to the cache directory This is different from the persistent_cache_path in embedder which is used for Skia shader cache icu native lib Path to the library file that exports the ICU data vm service The hostname IP address on which the Dart VM Service should be served If not defaults to or::depending on whether ipv6 is specified vm service A custom Dart VM Service port The default is to pick a randomly available open port disable vm Disable the Dart VM Service The Dart VM Service is never available in release mode disable vm service Disable mDNS Dart VM Service publication Bind to the IPv6 localhost address for the Dart VM Service Ignored if vm service host is set endless trace Enable an endless trace buffer The default is a ring buffer This is useful when very old events need to viewed For during application launch Memory usage will continue to grow indefinitely however Start app with an specific route defined on the framework flutter assets Path to the Flutter assets directory enable service port Allow the VM service to fallback to automatic port selection if binding to a specified port fails trace Trace early application lifecycle Automatically switches to an endless trace buffer trace skia Filters out all Skia trace event categories except those that are specified in this comma separated list dump skp on shader Automatically dump the skp that triggers new shader compilations This is useful for writing custom ShaderWarmUp to reduce jank By default
Definition: switches.h:183
Mipmapped
Definition: GpuTypes.h:53
Definition: SkSize.h:16
static bool AreValidLocations(const SkYUVAInfo::YUVALocations &locations, int *numPlanes=nullptr)