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Recorder.h File Reference
#include "include/core/SkRefCnt.h"
#include "include/core/SkSize.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/gpu/graphite/Recording.h"
#include "include/private/base/SingleOwner.h"
#include "include/private/base/SkTArray.h"
#include <chrono>

Go to the source code of this file.

Classes

struct  skgpu::graphite::RecorderOptions
 
class  skgpu::graphite::Recorder
 

Namespaces

namespace  skgpu
 
namespace  sktext
 
namespace  sktext::gpu
 
namespace  skgpu::graphite
 

Typedefs

using skgpu::graphite::UniformDataCache = PipelineDataCache< UniformDataBlock >
 
using skgpu::graphite::TextureDataCache = PipelineDataCache< TextureDataBlock >