8#ifndef skgpu_graphite_GraphiteTypes_DEFINED
9#define skgpu_graphite_GraphiteTypes_DEFINED
20class MutableTextureState;
25class BackendSemaphore;
@ kYes
Do pre-clip the geometry before applying the (perspective) matrix.
@ kNo
Don't pre-clip the geometry before applying the (perspective) matrix.
void * GpuFinishedContext
void(*)(GpuFinishedContext finishedContext, CallbackResult) GpuFinishedProc
GpuFinishedProc fFinishedProc
GpuFinishedContext fFinishedContext
GpuFinishedContext fFinishedContext
BackendSemaphore * fWaitSemaphores
size_t fNumSignalSemaphores
SkSurface * fTargetSurface
BackendSemaphore * fSignalSemaphores
size_t fNumWaitSemaphores
SkIVector fTargetTranslation
GpuFinishedProc fFinishedProc
MutableTextureState * fTargetTextureState