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Flutter Engine
The Flutter Engine
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#include <GraphiteTypes.h>
Public Attributes | |
GpuFinishedContext | fFinishedContext = nullptr |
GpuFinishedProc | fFinishedProc = nullptr |
The fFinishedProc is called when the Recording has been submitted and finished on the GPU, or when there is a failure that caused it not to be submitted. The callback will always be called and the caller can use the callback to know it is safe to free any resources associated with the Recording that they may be holding onto. If the Recording is successfully submitted to the GPU the callback will be called with CallbackResult::kSuccess once the GPU has finished. All other cases where some failure occured it will be called with CallbackResult::kFailed.
Definition at line 84 of file GraphiteTypes.h.
GpuFinishedContext skgpu::graphite::InsertFinishInfo::fFinishedContext = nullptr |
Definition at line 85 of file GraphiteTypes.h.
GpuFinishedProc skgpu::graphite::InsertFinishInfo::fFinishedProc = nullptr |
Definition at line 86 of file GraphiteTypes.h.