Flutter Engine
The Flutter Engine
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#include "flutter/fml/base32.h"
#include <cstdint>
#include <limits>
#include <string>
Go to the source code of this file.
Namespaces | |
namespace | fml |
Functions | |
std::pair< bool, std::string > | fml::Base32Encode (std::string_view input) |
std::pair< bool, std::string > | fml::Base32Decode (const std::string &input) |
Variables | |
static constexpr char | fml::kEncoding [] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567" |
static constexpr signed char | fml::kDecodeMap [] |
static constexpr int | fml::kDecodeMapSize |