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impeller::PathBuilder Class Reference

#include <path_builder.h>

Classes

struct  RoundingRadii
 

Public Member Functions

 PathBuilder ()
 
 ~PathBuilder ()
 
Path CopyPath (FillType fill=FillType::kNonZero)
 
Path TakePath (FillType fill=FillType::kNonZero)
 
void Reserve (size_t point_size, size_t verb_size)
 Reserve [point_size] points and [verb_size] verbs in the underlying path buffer.
 
PathBuilderSetConvexity (Convexity value)
 
PathBuilderMoveTo (Point point, bool relative=false)
 
PathBuilderClose ()
 
PathBuilderLineTo (Point point, bool relative=false)
 Insert a line from the current position to point.
 
PathBuilderHorizontalLineTo (Scalar x, bool relative=false)
 
PathBuilderVerticalLineTo (Scalar y, bool relative=false)
 
PathBuilderQuadraticCurveTo (Point controlPoint, Point point, bool relative=false)
 Insert a quadradic curve from the current position to point using the control point controlPoint.
 
PathBuilderCubicCurveTo (Point controlPoint1, Point controlPoint2, Point point, bool relative=false)
 Insert a cubic curve from the curren position to point using the control points controlPoint1 and controlPoint2.
 
PathBuilderAddRect (Rect rect)
 
PathBuilderAddCircle (const Point &center, Scalar radius)
 
PathBuilderAddArc (const Rect &oval_bounds, Radians start, Radians sweep, bool use_center=false)
 
PathBuilderAddOval (const Rect &rect)
 
PathBuilderAddLine (const Point &p1, const Point &p2)
 Move to point p1, then insert a line from p1 to p2.
 
PathBuilderAddQuadraticCurve (Point p1, Point cp, Point p2)
 Move to point p1, then insert a quadradic curve from p1 to p2 with the control point cp.
 
PathBuilderAddCubicCurve (Point p1, Point cp1, Point cp2, Point p2)
 Move to point p1, then insert a cubic curve from p1 to p2 with control points cp1 and cp2.
 
PathBuilderShift (Point offset)
 Transform the existing path segments and contours by the given offset.
 
PathBuilderSetBounds (Rect bounds)
 Set the bounding box that will be used by Path.GetBoundingBox in place of performing the computation.
 
PathBuilderAddRoundedRect (Rect rect, RoundingRadii radii)
 
PathBuilderAddRoundedRect (Rect rect, Size radii)
 
PathBuilderAddRoundedRect (Rect rect, Scalar radius)
 
PathBuilderAddPath (const Path &path)
 

Static Public Attributes

static constexpr const Scalar kArcApproximationMagic = 0.551915024494f
 

Detailed Description

Definition at line 14 of file path_builder.h.

Constructor & Destructor Documentation

◆ PathBuilder()

impeller::PathBuilder::PathBuilder ( )

Definition at line 11 of file path_builder.cc.

11 {
12 AddContourComponent({});
13}

◆ ~PathBuilder()

impeller::PathBuilder::~PathBuilder ( )
default

Member Function Documentation

◆ AddArc()

PathBuilder & impeller::PathBuilder::AddArc ( const Rect oval_bounds,
Radians  start,
Radians  sweep,
bool  use_center = false 
)

Definition at line 318 of file path_builder.cc.

321 {
322 if (sweep.radians < 0) {
323 start.radians += sweep.radians;
324 sweep.radians *= -1;
325 }
326 sweep.radians = std::min(k2Pi, sweep.radians);
327 start.radians = std::fmod(start.radians, k2Pi);
328
329 const Point center = oval_bounds.GetCenter();
330 const Point radius = center - oval_bounds.GetOrigin();
331
332 Vector2 p1_unit(std::cos(start.radians), std::sin(start.radians));
333
334 if (use_center) {
335 MoveTo(center);
336 LineTo(center + p1_unit * radius);
337 } else {
338 MoveTo(center + p1_unit * radius);
339 }
340
341 while (sweep.radians > 0) {
342 Vector2 p2_unit;
343 Scalar quadrant_angle;
344 if (sweep.radians < kPiOver2) {
345 quadrant_angle = sweep.radians;
346 p2_unit = Vector2(std::cos(start.radians + quadrant_angle),
347 std::sin(start.radians + quadrant_angle));
348 } else {
349 quadrant_angle = kPiOver2;
350 p2_unit = Vector2(-p1_unit.y, p1_unit.x);
351 }
352
353 Vector2 arc_cp_lengths =
354 (quadrant_angle / kPiOver2) * kArcApproximationMagic * radius;
355
356 Point p1 = center + p1_unit * radius;
357 Point p2 = center + p2_unit * radius;
358 Point cp1 = p1 + Vector2(-p1_unit.y, p1_unit.x) * arc_cp_lengths;
359 Point cp2 = p2 + Vector2(p2_unit.y, -p2_unit.x) * arc_cp_lengths;
360
361 AddCubicComponent(p1, cp1, cp2, p2);
362 current_ = p2;
363
364 start.radians += quadrant_angle;
365 sweep.radians -= quadrant_angle;
366 p1_unit = p2_unit;
367 }
368
369 if (use_center) {
370 Close();
371 }
372
373 return *this;
374}
static SkScalar center(float pos0, float pos1)
PathBuilder & LineTo(Point point, bool relative=false)
Insert a line from the current position to point.
PathBuilder & MoveTo(Point point, bool relative=false)
static constexpr const Scalar kArcApproximationMagic
PathBuilder & Close()
constexpr float k2Pi
Definition constants.h:29
Point Vector2
Definition point.h:320
float Scalar
Definition scalar.h:18
TPoint< Scalar > Point
Definition point.h:316
constexpr float kPiOver2
Definition constants.h:32

◆ AddCircle()

PathBuilder & impeller::PathBuilder::AddCircle ( const Point center,
Scalar  radius 
)

Definition at line 135 of file path_builder.cc.

135 {
136 return AddOval(Rect::MakeXYWH(c.x - r, c.y - r, 2.0f * r, 2.0f * r));
137}
PathBuilder & AddOval(const Rect &rect)
static constexpr TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition rect.h:136

◆ AddCubicCurve()

PathBuilder & impeller::PathBuilder::AddCubicCurve ( Point  p1,
Point  cp1,
Point  cp2,
Point  p2 
)

Move to point p1, then insert a cubic curve from p1 to p2 with control points cp1 and cp2.

Definition at line 108 of file path_builder.cc.

111 {
112 MoveTo(p1);
113 AddCubicComponent(p1, cp1, cp2, p2);
114 return *this;
115}

◆ AddLine()

PathBuilder & impeller::PathBuilder::AddLine ( const Point p1,
const Point p2 
)

Move to point p1, then insert a line from p1 to p2.

Definition at line 424 of file path_builder.cc.

424 {
425 MoveTo(p1);
426 AddLinearComponent(p1, p2);
427 return *this;
428}

◆ AddOval()

PathBuilder & impeller::PathBuilder::AddOval ( const Rect rect)

Definition at line 376 of file path_builder.cc.

376 {
377 const Point c = container.GetCenter();
378 const Point r = c - container.GetOrigin();
379 const Point m = r * kArcApproximationMagic;
380
381 MoveTo({c.x, c.y - r.y});
382
383 //----------------------------------------------------------------------------
384 // Top right arc.
385 //
386 AddCubicComponent({c.x, c.y - r.y}, // p1
387 {c.x + m.x, c.y - r.y}, // cp1
388 {c.x + r.x, c.y - m.y}, // cp2
389 {c.x + r.x, c.y} // p2
390 );
391
392 //----------------------------------------------------------------------------
393 // Bottom right arc.
394 //
395 AddCubicComponent({c.x + r.x, c.y}, // p1
396 {c.x + r.x, c.y + m.y}, // cp1
397 {c.x + m.x, c.y + r.y}, // cp2
398 {c.x, c.y + r.y} // p2
399 );
400
401 //----------------------------------------------------------------------------
402 // Bottom left arc.
403 //
404 AddCubicComponent({c.x, c.y + r.y}, // p1
405 {c.x - m.x, c.y + r.y}, // cp1
406 {c.x - r.x, c.y + m.y}, // cp2
407 {c.x - r.x, c.y} // p2
408 );
409
410 //----------------------------------------------------------------------------
411 // Top left arc.
412 //
413 AddCubicComponent({c.x - r.x, c.y}, // p1
414 {c.x - r.x, c.y - m.y}, // cp1
415 {c.x - m.x, c.y - r.y}, // cp2
416 {c.x, c.y - r.y} // p2
417 );
418
419 Close();
420
421 return *this;
422}

◆ AddPath()

PathBuilder & impeller::PathBuilder::AddPath ( const Path path)

Definition at line 430 of file path_builder.cc.

430 {
431 auto linear = [&](size_t index, const LinearPathComponent& l) {
432 AddLinearComponent(l.p1, l.p2);
433 };
434 auto quadratic = [&](size_t index, const QuadraticPathComponent& q) {
435 AddQuadraticComponent(q.p1, q.cp, q.p2);
436 };
437 auto cubic = [&](size_t index, const CubicPathComponent& c) {
438 AddCubicComponent(c.p1, c.cp1, c.cp2, c.p2);
439 };
440 auto move = [&](size_t index, const ContourComponent& m) {
441 AddContourComponent(m.destination);
442 };
443 path.EnumerateComponents(linear, quadratic, cubic, move);
444 return *this;
445}
DEF_SWITCHES_START aot vmservice shared library Name of the *so containing AOT compiled Dart assets for launching the service isolate vm snapshot The VM snapshot data that will be memory mapped as read only SnapshotAssetPath must be present isolate snapshot The isolate snapshot data that will be memory mapped as read only SnapshotAssetPath must be present cache dir path
Definition switches.h:57
AI float quadratic(float precision, const SkPoint pts[], const VectorXform &vectorXform=VectorXform())
AI float cubic(float precision, const SkPoint pts[], const VectorXform &vectorXform=VectorXform())
static sk_sp< SkShader > linear(sk_sp< SkShader > shader)

◆ AddQuadraticCurve()

PathBuilder & impeller::PathBuilder::AddQuadraticCurve ( Point  p1,
Point  cp,
Point  p2 
)

Move to point p1, then insert a quadradic curve from p1 to p2 with the control point cp.

Definition at line 102 of file path_builder.cc.

102 {
103 MoveTo(p1);
104 AddQuadraticComponent(p1, cp, p2);
105 return *this;
106}

◆ AddRect()

PathBuilder & impeller::PathBuilder::AddRect ( Rect  rect)

Definition at line 117 of file path_builder.cc.

117 {
118 auto origin = rect.GetOrigin();
119 auto size = rect.GetSize();
120
121 auto tl = origin;
122 auto bl = origin + Point{0.0, size.height};
123 auto br = origin + size;
124 auto tr = origin + Point{size.width, 0.0};
125
126 MoveTo(tl);
127 LineTo(tr);
128 LineTo(br);
129 LineTo(bl);
130 Close();
131
132 return *this;
133}
sk_sp< SkBlender > blender SkRect rect
Definition SkRecords.h:350
it will be possible to load the file into Perfetto s trace viewer disable asset Prevents usage of any non test fonts unless they were explicitly Loaded via prefetched default font Indicates whether the embedding started a prefetch of the default font manager before creating the engine run In non interactive keep the shell running after the Dart script has completed enable serial On low power devices with low core running concurrent GC tasks on threads can cause them to contend with the UI thread which could potentially lead to jank This option turns off all concurrent GC activities domain network JSON encoded network policy per domain This overrides the DisallowInsecureConnections switch Embedder can specify whether to allow or disallow insecure connections at a domain level old gen heap size
Definition switches.h:259

◆ AddRoundedRect() [1/3]

PathBuilder & impeller::PathBuilder::AddRoundedRect ( Rect  rect,
RoundingRadii  radii 
)

Definition at line 150 of file path_builder.cc.

150 {
151 if (radii.AreAllZero()) {
152 return AddRect(rect);
153 }
154
155 auto rect_origin = rect.GetOrigin();
156 auto rect_size = rect.GetSize();
157
158 current_ = rect_origin + Point{radii.top_left.x, 0.0};
159
160 MoveTo({rect_origin.x + radii.top_left.x, rect_origin.y});
161
162 //----------------------------------------------------------------------------
163 // Top line.
164 //
165 AddLinearComponent(
166 {rect_origin.x + radii.top_left.x, rect_origin.y},
167 {rect_origin.x + rect_size.width - radii.top_right.x, rect_origin.y});
168
169 //----------------------------------------------------------------------------
170 // Top right arc.
171 //
172 AddRoundedRectTopRight(rect, radii);
173
174 //----------------------------------------------------------------------------
175 // Right line.
176 //
177 AddLinearComponent(
178 {rect_origin.x + rect_size.width, rect_origin.y + radii.top_right.y},
179 {rect_origin.x + rect_size.width,
180 rect_origin.y + rect_size.height - radii.bottom_right.y});
181
182 //----------------------------------------------------------------------------
183 // Bottom right arc.
184 //
185 AddRoundedRectBottomRight(rect, radii);
186
187 //----------------------------------------------------------------------------
188 // Bottom line.
189 //
190 AddLinearComponent(
191 {rect_origin.x + rect_size.width - radii.bottom_right.x,
192 rect_origin.y + rect_size.height},
193 {rect_origin.x + radii.bottom_left.x, rect_origin.y + rect_size.height});
194
195 //----------------------------------------------------------------------------
196 // Bottom left arc.
197 //
198 AddRoundedRectBottomLeft(rect, radii);
199
200 //----------------------------------------------------------------------------
201 // Left line.
202 //
203 AddLinearComponent(
204 {rect_origin.x, rect_origin.y + rect_size.height - radii.bottom_left.y},
205 {rect_origin.x, rect_origin.y + radii.top_left.y});
206
207 //----------------------------------------------------------------------------
208 // Top left arc.
209 //
210 AddRoundedRectTopLeft(rect, radii);
211
212 Close();
213
214 return *this;
215}
PathBuilder & AddRect(Rect rect)

◆ AddRoundedRect() [2/3]

PathBuilder & impeller::PathBuilder::AddRoundedRect ( Rect  rect,
Scalar  radius 
)

Definition at line 139 of file path_builder.cc.

139 {
140 return radius <= 0.0 ? AddRect(rect)
141 : AddRoundedRect(rect, RoundingRadii(radius));
142}
PathBuilder & AddRoundedRect(Rect rect, RoundingRadii radii)

◆ AddRoundedRect() [3/3]

PathBuilder & impeller::PathBuilder::AddRoundedRect ( Rect  rect,
Size  radii 
)

Definition at line 144 of file path_builder.cc.

144 {
145 return radii.width <= 0 || radii.height <= 0
146 ? AddRect(rect)
147 : AddRoundedRect(rect, RoundingRadii(radii));
148}

◆ Close()

PathBuilder & impeller::PathBuilder::Close ( )

Definition at line 40 of file path_builder.cc.

40 {
41 // If the subpath start is the same as the current position, this
42 // is an empty contour and inserting a line segment will just
43 // confuse the tessellator.
44 if (subpath_start_ != current_) {
45 LineTo(subpath_start_);
46 }
47 SetContourClosed(true);
48 AddContourComponent(current_);
49 return *this;
50}

◆ CopyPath()

Path impeller::PathBuilder::CopyPath ( FillType  fill = FillType::kNonZero)

Definition at line 17 of file path_builder.cc.

17 {
18 prototype_.fill = fill;
19 return Path(prototype_);
20}
CanvasPath Path
Definition dart_ui.cc:58

◆ CubicCurveTo()

PathBuilder & impeller::PathBuilder::CubicCurveTo ( Point  controlPoint1,
Point  controlPoint2,
Point  point,
bool  relative = false 
)

Insert a cubic curve from the curren position to point using the control points controlPoint1 and controlPoint2.

If relative is true the point, controlPoint1, and controlPoint2 are relative to current location.

Definition at line 90 of file path_builder.cc.

93 {
94 controlPoint1 = relative ? current_ + controlPoint1 : controlPoint1;
95 controlPoint2 = relative ? current_ + controlPoint2 : controlPoint2;
96 point = relative ? current_ + point : point;
97 AddCubicComponent(current_, controlPoint1, controlPoint2, point);
98 current_ = point;
99 return *this;
100}

◆ HorizontalLineTo()

PathBuilder & impeller::PathBuilder::HorizontalLineTo ( Scalar  x,
bool  relative = false 
)

Definition at line 59 of file path_builder.cc.

59 {
60 Point endpoint =
61 relative ? Point{current_.x + x, current_.y} : Point{x, current_.y};
62 AddLinearComponent(current_, endpoint);
63 current_ = endpoint;
64 return *this;
65}
double x

◆ LineTo()

PathBuilder & impeller::PathBuilder::LineTo ( Point  point,
bool  relative = false 
)

Insert a line from the current position to point.

If relative is true, then point is relative to the current location.

Definition at line 52 of file path_builder.cc.

52 {
53 point = relative ? current_ + point : point;
54 AddLinearComponent(current_, point);
55 current_ = point;
56 return *this;
57}

◆ MoveTo()

PathBuilder & impeller::PathBuilder::MoveTo ( Point  point,
bool  relative = false 
)

Definition at line 33 of file path_builder.cc.

33 {
34 current_ = relative ? current_ + point : point;
35 subpath_start_ = current_;
36 AddContourComponent(current_);
37 return *this;
38}

◆ QuadraticCurveTo()

PathBuilder & impeller::PathBuilder::QuadraticCurveTo ( Point  controlPoint,
Point  point,
bool  relative = false 
)

Insert a quadradic curve from the current position to point using the control point controlPoint.

If relative is true the point and controlPoint are relative to current location.

Definition at line 75 of file path_builder.cc.

77 {
78 point = relative ? current_ + point : point;
79 controlPoint = relative ? current_ + controlPoint : controlPoint;
80 AddQuadraticComponent(current_, controlPoint, point);
81 current_ = point;
82 return *this;
83}

◆ Reserve()

void impeller::PathBuilder::Reserve ( size_t  point_size,
size_t  verb_size 
)

Reserve [point_size] points and [verb_size] verbs in the underlying path buffer.

Definition at line 28 of file path_builder.cc.

28 {
29 prototype_.points.reserve(point_size);
30 prototype_.components.reserve(verb_size);
31}

◆ SetBounds()

PathBuilder & impeller::PathBuilder::SetBounds ( Rect  bounds)

Set the bounding box that will be used by Path.GetBoundingBox in place of performing the computation.

   When Impeller recieves Skia Path objects, many of these already
   have computed bounds. This method is used to avoid needlessly
   recomputing these bounds. 

Definition at line 458 of file path_builder.cc.

458 {
459 prototype_.bounds = bounds;
460 return *this;
461}
Optional< SkRect > bounds
Definition SkRecords.h:189

◆ SetConvexity()

PathBuilder & impeller::PathBuilder::SetConvexity ( Convexity  value)

Definition at line 85 of file path_builder.cc.

85 {
86 prototype_.convexity = value;
87 return *this;
88}
uint8_t value

◆ Shift()

PathBuilder & impeller::PathBuilder::Shift ( Point  offset)

Transform the existing path segments and contours by the given offset.

Definition at line 447 of file path_builder.cc.

447 {
448 for (auto& point : prototype_.points) {
449 point += offset;
450 }
451 for (auto& contour : prototype_.contours) {
452 contour.destination += offset;
453 }
454 prototype_.bounds.reset();
455 return *this;
456}
static const int points[]
Point offset

◆ TakePath()

Path impeller::PathBuilder::TakePath ( FillType  fill = FillType::kNonZero)

Definition at line 22 of file path_builder.cc.

22 {
23 prototype_.fill = fill;
24 UpdateBounds();
25 return Path(std::move(prototype_));
26}

◆ VerticalLineTo()

PathBuilder & impeller::PathBuilder::VerticalLineTo ( Scalar  y,
bool  relative = false 
)

Definition at line 67 of file path_builder.cc.

67 {
68 Point endpoint =
69 relative ? Point{current_.x, current_.y + y} : Point{current_.x, y};
70 AddLinearComponent(current_, endpoint);
71 current_ = endpoint;
72 return *this;
73}
double y

Member Data Documentation

◆ kArcApproximationMagic

constexpr const Scalar impeller::PathBuilder::kArcApproximationMagic = 0.551915024494f
staticconstexpr

Used for approximating quarter circle arcs with cubic curves. This is the control point distance which results in the smallest possible unit circle integration for a right angle arc. It can be used to approximate arcs less than 90 degrees to great effect by simply reducing it proportionally to the angle. However, accuracy rapidly diminishes if magnified for obtuse angle arcs, and so multiple cubic curves should be used when approximating arcs greater than 90 degrees.

Definition at line 23 of file path_builder.h.


The documentation for this class was generated from the following files: