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impeller::Picture Struct Reference

#include <picture.h>

Public Member Functions

std::optional< SnapshotSnapshot (AiksContext &context)
 
std::shared_ptr< ImageToImage (AiksContext &context, ISize size) const
 

Public Attributes

std::unique_ptr< EntityPasspass
 

Detailed Description

Definition at line 17 of file picture.h.

Member Function Documentation

◆ Snapshot()

std::optional< Snapshot > impeller::Picture::Snapshot ( AiksContext context)

Definition at line 17 of file picture.cc.

17 {
18 auto coverage = pass->GetElementsCoverage(std::nullopt);
19 if (!coverage.has_value() || coverage->IsEmpty()) {
20 return std::nullopt;
21 }
22
23 const auto translate = Matrix::MakeTranslation(-coverage->GetOrigin());
24 auto texture =
25 RenderToTexture(context, ISize(coverage->GetSize()), translate);
26 return impeller::Snapshot{
27 .texture = std::move(texture),
28 .transform = Matrix::MakeTranslation(coverage->GetOrigin())};
29}
FlTexture * texture
ISize64 ISize
Definition: size.h:140
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
std::unique_ptr< EntityPass > pass
Definition: picture.h:18
Represents a texture and its intended draw transform/sampler configuration.
Definition: snapshot.h:24
std::shared_ptr< Texture > texture
Definition: snapshot.h:25

◆ ToImage()

std::shared_ptr< Image > impeller::Picture::ToImage ( AiksContext context,
ISize  size 
) const

Definition at line 31 of file picture.cc.

32 {
33 if (size.IsEmpty()) {
34 return nullptr;
35 }
36 auto texture = RenderToTexture(context, size);
37 return texture ? std::make_shared<Image>(texture) : nullptr;
38}
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Definition: switches.h:259

Member Data Documentation

◆ pass

std::unique_ptr<EntityPass> impeller::Picture::pass

Definition at line 18 of file picture.h.


The documentation for this struct was generated from the following files: