Flutter Engine
The Flutter Engine
Functions
Hard_Light.cpp File Reference
#include "tools/fiddle/examples.h"

Go to the source code of this file.

Functions

 REG_FIDDLE (Hard_Light, 256, 256, false, 3)
 

Function Documentation

◆ REG_FIDDLE()

REG_FIDDLE ( Hard_Light  ,
256  ,
256  ,
false  ,
 
)

Definition at line 4 of file Hard_Light.cpp.

4 {
5void draw(SkCanvas* canvas) {
6 canvas->drawImage(image, 0, 0);
7 const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 };
9 paint.setBlendMode(SkBlendMode::kHardLight);
10 paint.setShader(SkGradientShader::MakeRadial({ 128, 128}, 100, colors,
12 canvas->clipRect({0, 128, 256, 256});
13 canvas->drawPaint(paint);
14}
15} // END FIDDLE
@ kHardLight
multiply or screen, depending on source
uint32_t SkColor
Definition: SkColor.h:37
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
Definition: aaclip.cpp:27
void clipRect(const SkRect &rect, SkClipOp op, bool doAntiAlias)
Definition: SkCanvas.cpp:1361
void drawPaint(const SkPaint &paint)
Definition: SkCanvas.cpp:1668
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
Definition: SkCanvas.h:1528
static sk_sp< SkShader > MakeRadial(const SkPoint &center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
const Paint & paint
Definition: color_source.cc:38
sk_sp< const SkImage > image
Definition: SkRecords.h:269
PODArray< SkColor > colors
Definition: SkRecords.h:276
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Definition: switches.h:259