8 const SkColor colors[] = { 0xFFFFFFFF, 0x00000000 };
13 canvas->
clipRect({0, 128, 256, 256});
@ kHardLight
multiply or screen, depending on source
static void draw(SkCanvas *canvas, SkRect &target, int x, int y)
void clipRect(const SkRect &rect, SkClipOp op, bool doAntiAlias)
void drawPaint(const SkPaint &paint)
void drawImage(const SkImage *image, SkScalar left, SkScalar top)
static sk_sp< SkShader > MakeRadial(const SkPoint ¢er, SkScalar radius, const SkColor colors[], const SkScalar pos[], int count, SkTileMode mode, uint32_t flags=0, const SkMatrix *localMatrix=nullptr)
#define REG_FIDDLE(NAME, W, H, TEXT, I)