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impeller::compiler::ShaderBundleData::ShaderUniformTexture Struct Reference

#include <shader_bundle_data.h>

Public Attributes

std::string name
 
size_t ext_res_0 = 0u
 
size_t set = 0u
 
size_t binding = 0u
 

Detailed Description

Definition at line 39 of file shader_bundle_data.h.

Member Data Documentation

◆ binding

size_t impeller::compiler::ShaderBundleData::ShaderUniformTexture::binding = 0u

Definition at line 43 of file shader_bundle_data.h.

◆ ext_res_0

size_t impeller::compiler::ShaderBundleData::ShaderUniformTexture::ext_res_0 = 0u

Definition at line 41 of file shader_bundle_data.h.

◆ name

std::string impeller::compiler::ShaderBundleData::ShaderUniformTexture::name

Definition at line 40 of file shader_bundle_data.h.

◆ set

size_t impeller::compiler::ShaderBundleData::ShaderUniformTexture::set = 0u

Definition at line 42 of file shader_bundle_data.h.


The documentation for this struct was generated from the following file: