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shader_bundle_data.h
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1// Copyright 2013 The Flutter Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_DATA_H_
6#define FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_DATA_H_
7
8#include <memory>
9#include <vector>
10
11#include "flutter/fml/mapping.h"
13#include "impeller/shader_bundle/shader_bundle_flatbuffers.h"
14
15namespace impeller {
16namespace compiler {
17
19 public:
21 std::string name;
22 spirv_cross::SPIRType::BaseType type =
23 spirv_cross::SPIRType::BaseType::Float;
24 size_t offset_in_bytes = 0u;
27 std::optional<size_t> array_elements = std::nullopt;
28 };
29
31 std::string name;
32 size_t ext_res_0 = 0u;
33 size_t set = 0u;
34 size_t binding = 0u;
35 size_t size_in_bytes = 0u;
36 std::vector<ShaderUniformStructField> fields;
37 };
38
40 std::string name;
41 size_t ext_res_0 = 0u;
42 size_t set = 0u;
43 size_t binding = 0u;
44 };
45
46 ShaderBundleData(std::string entrypoint,
47 spv::ExecutionModel stage,
48 TargetPlatform target_platform);
49
51
52 void AddUniformStruct(ShaderUniformStruct uniform_struct);
53
54 void AddUniformTexture(ShaderUniformTexture uniform_texture);
55
57
58 void SetShaderData(std::shared_ptr<fml::Mapping> shader);
59
60 void SetSkSLData(std::shared_ptr<fml::Mapping> sksl);
61
62 std::unique_ptr<fb::shaderbundle::BackendShaderT> CreateFlatbuffer() const;
63
64 private:
65 const std::string entrypoint_;
66 const spv::ExecutionModel stage_;
67 const TargetPlatform target_platform_;
68 std::vector<ShaderUniformStruct> uniform_structs_;
69 std::vector<ShaderUniformTexture> uniform_textures_;
70 std::vector<InputDescription> inputs_;
71 std::shared_ptr<fml::Mapping> shader_;
72 std::shared_ptr<fml::Mapping> sksl_;
73
74 ShaderBundleData(const ShaderBundleData&) = delete;
75
76 ShaderBundleData& operator=(const ShaderBundleData&) = delete;
77};
78
79} // namespace compiler
80} // namespace impeller
81
82#endif // FLUTTER_IMPELLER_COMPILER_SHADER_BUNDLE_DATA_H_
void AddInputDescription(InputDescription input)
std::unique_ptr< fb::shaderbundle::BackendShaderT > CreateFlatbuffer() const
void AddUniformStruct(ShaderUniformStruct uniform_struct)
void SetShaderData(std::shared_ptr< fml::Mapping > shader)
void SetSkSLData(std::shared_ptr< fml::Mapping > sksl)
void AddUniformTexture(ShaderUniformTexture uniform_texture)