Flutter Engine
The Flutter Engine
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#include <shader_bundle_data.h>
Public Attributes | |
std::string | name |
spirv_cross::SPIRType::BaseType | type |
size_t | offset_in_bytes = 0u |
size_t | element_size_in_bytes = 0u |
size_t | total_size_in_bytes = 0u |
std::optional< size_t > | array_elements = std::nullopt |
Definition at line 20 of file shader_bundle_data.h.
std::optional<size_t> impeller::compiler::ShaderBundleData::ShaderUniformStructField::array_elements = std::nullopt |
Definition at line 27 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStructField::element_size_in_bytes = 0u |
Definition at line 25 of file shader_bundle_data.h.
std::string impeller::compiler::ShaderBundleData::ShaderUniformStructField::name |
Definition at line 21 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStructField::offset_in_bytes = 0u |
Definition at line 24 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStructField::total_size_in_bytes = 0u |
Definition at line 26 of file shader_bundle_data.h.
spirv_cross::SPIRType::BaseType impeller::compiler::ShaderBundleData::ShaderUniformStructField::type |
Definition at line 22 of file shader_bundle_data.h.