Flutter Engine
The Flutter Engine
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#include <shader_bundle_data.h>
Public Attributes | |
std::string | name |
size_t | ext_res_0 = 0u |
size_t | set = 0u |
size_t | binding = 0u |
size_t | size_in_bytes = 0u |
std::vector< ShaderUniformStructField > | fields |
Definition at line 30 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStruct::binding = 0u |
Definition at line 34 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStruct::ext_res_0 = 0u |
Definition at line 32 of file shader_bundle_data.h.
std::vector<ShaderUniformStructField> impeller::compiler::ShaderBundleData::ShaderUniformStruct::fields |
Definition at line 36 of file shader_bundle_data.h.
std::string impeller::compiler::ShaderBundleData::ShaderUniformStruct::name |
Definition at line 31 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStruct::set = 0u |
Definition at line 33 of file shader_bundle_data.h.
size_t impeller::compiler::ShaderBundleData::ShaderUniformStruct::size_in_bytes = 0u |
Definition at line 35 of file shader_bundle_data.h.