Flutter Engine
The Flutter Engine
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Public Member Functions | |
~StandardCapabilities () override=default | |
bool | SupportsOffscreenMSAA () const override |
Whether the context backend supports attaching offscreen MSAA color/stencil textures. More... | |
bool | SupportsImplicitResolvingMSAA () const override |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More... | |
bool | SupportsSSBO () const override |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More... | |
bool | SupportsTextureToTextureBlits () const override |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More... | |
bool | SupportsFramebufferFetch () const override |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More... | |
bool | SupportsCompute () const override |
Whether the context backend supports ComputePass . More... | |
bool | SupportsComputeSubgroups () const override |
Whether the context backend supports configuring ComputePass command subgroups. More... | |
bool | SupportsReadFromResolve () const override |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More... | |
bool | SupportsDecalSamplerAddressMode () const override |
Whether the context backend supports SamplerAddressMode::Decal . More... | |
PixelFormat | GetDefaultColorFormat () const override |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More... | |
PixelFormat | GetDefaultStencilFormat () const override |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More... | |
PixelFormat | GetDefaultDepthStencilFormat () const override |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More... | |
bool | SupportsDeviceTransientTextures () const override |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More... | |
PixelFormat | GetDefaultGlyphAtlasFormat () const override |
Returns the default pixel format for the alpha bitmap glyph atlas. More... | |
Public Member Functions inherited from impeller::Capabilities | |
virtual | ~Capabilities () |
virtual bool | SupportsOffscreenMSAA () const =0 |
Whether the context backend supports attaching offscreen MSAA color/stencil textures. More... | |
virtual bool | SupportsImplicitResolvingMSAA () const =0 |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment. More... | |
virtual bool | SupportsSSBO () const =0 |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More... | |
virtual bool | SupportsTextureToTextureBlits () const =0 |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More... | |
virtual bool | SupportsFramebufferFetch () const =0 |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More... | |
virtual bool | SupportsCompute () const =0 |
Whether the context backend supports ComputePass . More... | |
virtual bool | SupportsComputeSubgroups () const =0 |
Whether the context backend supports configuring ComputePass command subgroups. More... | |
virtual bool | SupportsReadFromResolve () const =0 |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More... | |
virtual bool | SupportsDecalSamplerAddressMode () const =0 |
Whether the context backend supports SamplerAddressMode::Decal . More... | |
virtual bool | SupportsDeviceTransientTextures () const =0 |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More... | |
virtual PixelFormat | GetDefaultColorFormat () const =0 |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More... | |
virtual PixelFormat | GetDefaultStencilFormat () const =0 |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More... | |
virtual PixelFormat | GetDefaultDepthStencilFormat () const =0 |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More... | |
virtual PixelFormat | GetDefaultGlyphAtlasFormat () const =0 |
Returns the default pixel format for the alpha bitmap glyph atlas. More... | |
Friends | |
class | CapabilitiesBuilder |
Additional Inherited Members | |
Protected Member Functions inherited from impeller::Capabilities | |
Capabilities () | |
Capabilities (const Capabilities &)=delete | |
Capabilities & | operator= (const Capabilities &)=delete |
Definition at line 14 of file capabilities.cc.
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overridedefault |
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inlineoverridevirtual |
Returns a supported PixelFormat
for textures that store 4-channel colors (red/green/blue/alpha).
Implements impeller::Capabilities.
Definition at line 59 of file capabilities.cc.
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inlineoverridevirtual |
Returns a supported PixelFormat
for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown
if no suitable depth+stencil format was found.
Implements impeller::Capabilities.
Definition at line 69 of file capabilities.cc.
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inlineoverridevirtual |
Returns the default pixel format for the alpha bitmap glyph atlas.
Some backends may use Red channel while others use grey. This should not have any impact
Implements impeller::Capabilities.
Definition at line 79 of file capabilities.cc.
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inlineoverridevirtual |
Returns a supported PixelFormat
for textures that store stencil information. May include a depth channel if a stencil-only format is not available.
Implements impeller::Capabilities.
Definition at line 64 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports ComputePass
.
Implements impeller::Capabilities.
Definition at line 41 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports configuring ComputePass
command subgroups.
Implements impeller::Capabilities.
Definition at line 44 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports SamplerAddressMode::Decal
.
Implements impeller::Capabilities.
Definition at line 54 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports allocating StorageMode::kDeviceTransient
(aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass
it's attached to.
This feature is especially useful for MSAA and stencils.
Implements impeller::Capabilities.
Definition at line 74 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).
Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;
out vec4 frag_color;
void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```
Implements impeller::Capabilities.
Definition at line 36 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports multisampled rendering to the on-screen surface without requiring an explicit resolve of the MSAA color attachment.
Implements impeller::Capabilities.
Definition at line 25 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
Implements impeller::Capabilities.
Definition at line 20 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports binding the current RenderPass
attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.
This is possible because many mobile graphics cards track RenderPass
attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass
.
Implements impeller::Capabilities.
Definition at line 49 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Implements impeller::Capabilities.
Definition at line 28 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy
overloads).
Implements impeller::Capabilities.
Definition at line 31 of file capabilities.cc.
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friend |
Definition at line 112 of file capabilities.cc.